* chore(learn): audit basic algorithm scripting * chore(learn): audit basic data structures * chore(learn): audit basic javascript * chore(learn): audit debugging * chore(learn): audit es6 * chore(learn): audit functional programming * chore(learn): audit intermidate algorithms * chore(learn): audit js projects * chore(learn): audit object oriented programming * chore(learn): audit regex * fix(learn): remove stray . * fix(learn): string to code * fix(learn): missed some * fix(learn): clarify strings Based on Randy's feedback, clarifies string instances where quotes were removed in favour of back ticks. * fix: apply suggestions - thanks Randy! :) Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: non-suggestion comments * chore(learn): remove comments from codes Removes the comments from the description and instruction code blocks to ensure that all relevant information is translatable. * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: revert crowdin fix * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * chore: change voice * fix: Christopher Nolan * fix: expressions would evaluate * fix: will -> would * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: to work to push * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2.1 KiB
id, title, challengeType, forumTopicId, dashedName
id | title | challengeType | forumTopicId | dashedName |
---|---|---|---|---|
587d7b85367417b2b2512b38 | Catch Use of Assignment Operator Instead of Equality Operator | 1 | 301191 | catch-use-of-assignment-operator-instead-of-equality-operator |
--description--
Branching programs, i.e. ones that do different things if certain conditions are met, rely on if
, else if
, and else
statements in JavaScript. The condition sometimes takes the form of testing whether a result is equal to a value.
This logic is spoken (in English, at least) as "if x equals y, then ..." which can literally translate into code using the =
, or assignment operator. This leads to unexpected control flow in your program.
As covered in previous challenges, the assignment operator (=
) in JavaScript assigns a value to a variable name. And the ==
and ===
operators check for equality (the triple ===
tests for strict equality, meaning both value and type are the same).
The code below assigns x
to be 2, which evaluates as true
. Almost every value on its own in JavaScript evaluates to true
, except what are known as the "falsy" values: false
, 0
, ""
(an empty string), NaN
, undefined
, and null
.
let x = 1;
let y = 2;
if (x = y) {
} else {
}
In this example, the code block within the if
statement will run for any value of y
, unless y
is falsy. The else
block, which we expect to run here, will not actually run.
--instructions--
Fix the condition so the program runs the right branch, and the appropriate value is assigned to result
.
--hints--
Your code should fix the condition so it checks for equality, instead of using assignment.
assert(result == 'Not equal!');
The condition should use either ==
or ===
to test for equality.
assert(code.match(/x\s*?===?\s*?y/g));
--seed--
--seed-contents--
let x = 7;
let y = 9;
let result = "to come";
if(x = y) {
result = "Equal!";
} else {
result = "Not equal!";
}
console.log(result);
--solutions--
let x = 7;
let y = 9;
let result = "to come";
if(x === y) {
result = "Equal!";
} else {
result = "Not equal!";
}
console.log(result);