Files
Nicholas Carrigan (he/him) 7117919d36 chore(learn): audit javascript algorithms and data structures (#41092)
* chore(learn): audit basic algorithm scripting

* chore(learn): audit basic data structures

* chore(learn): audit basic javascript

* chore(learn): audit debugging

* chore(learn): audit es6

* chore(learn): audit functional programming

* chore(learn): audit intermidate algorithms

* chore(learn): audit js projects

* chore(learn): audit object oriented programming

* chore(learn): audit regex

* fix(learn): remove stray .

* fix(learn): string to code

* fix(learn): missed some

* fix(learn): clarify strings

Based on Randy's feedback, clarifies string instances where quotes
were removed in favour of back ticks.

* fix: apply suggestions - thanks Randy! :)

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: non-suggestion comments

* chore(learn): remove comments from codes

Removes the comments from the description and instruction code
blocks to ensure that all relevant information is translatable.

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: revert crowdin fix

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* chore: change voice

* fix: Christopher Nolan

* fix: expressions would evaluate

* fix: will -> would

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: to work to push

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2021-03-02 17:12:12 -07:00

1.6 KiB

id, title, challengeType, forumTopicId, dashedName
id title challengeType forumTopicId dashedName
587d7dac367417b2b2512b73 Create a Basic JavaScript Object 1 301317 create-a-basic-javascript-object

--description--

Think about things people see every day, like cars, shops, and birds. These are all objects: tangible things people can observe and interact with.

What are some qualities of these objects? A car has wheels. Shops sell items. Birds have wings.

These qualities, or properties, define what makes up an object. Note that similar objects share the same properties, but may have different values for those properties. For example, all cars have wheels, but not all cars have the same number of wheels.

Objects in JavaScript are used to model real-world objects, giving them properties and behavior just like their real-world counterparts. Here's an example using these concepts to create a duck object:

let duck = {
  name: "Aflac",
  numLegs: 2
};

This duck object has two property/value pairs: a name of Aflac and a numLegs of 2.

--instructions--

Create a dog object with name and numLegs properties, and set them to a string and a number, respectively.

--hints--

dog should be an object.

assert(typeof dog === 'object');

dog should have a name property set to a string.

assert(typeof dog.name === 'string');

dog should have a numLegs property set to a number.

assert(typeof dog.numLegs === 'number');

--seed--

--seed-contents--

let dog = {

};

--solutions--

let dog = {
  name: '',
  numLegs: 4
};