Files
Nicholas Carrigan (he/him) 7117919d36 chore(learn): audit javascript algorithms and data structures (#41092)
* chore(learn): audit basic algorithm scripting

* chore(learn): audit basic data structures

* chore(learn): audit basic javascript

* chore(learn): audit debugging

* chore(learn): audit es6

* chore(learn): audit functional programming

* chore(learn): audit intermidate algorithms

* chore(learn): audit js projects

* chore(learn): audit object oriented programming

* chore(learn): audit regex

* fix(learn): remove stray .

* fix(learn): string to code

* fix(learn): missed some

* fix(learn): clarify strings

Based on Randy's feedback, clarifies string instances where quotes
were removed in favour of back ticks.

* fix: apply suggestions - thanks Randy! :)

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: non-suggestion comments

* chore(learn): remove comments from codes

Removes the comments from the description and instruction code
blocks to ensure that all relevant information is translatable.

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: revert crowdin fix

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* chore: change voice

* fix: Christopher Nolan

* fix: expressions would evaluate

* fix: will -> would

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: to work to push

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2021-03-02 17:12:12 -07:00

2.7 KiB

id, title, challengeType, forumTopicId, dashedName
id title challengeType forumTopicId dashedName
587d7dae367417b2b2512b79 Extend Constructors to Receive Arguments 1 18235 extend-constructors-to-receive-arguments

--description--

The Bird and Dog constructors from the last challenge worked well. However, notice that all Birds that are created with the Bird constructor are automatically named Albert, are blue in color, and have two legs. What if you want birds with different values for name and color? It's possible to change the properties of each bird manually but that would be a lot of work:

let swan = new Bird();
swan.name = "Carlos";
swan.color = "white";

Suppose you were writing a program to keep track of hundreds or even thousands of different birds in an aviary. It would take a lot of time to create all the birds, then change the properties to different values for every one. To more easily create different Bird objects, you can design your Bird constructor to accept parameters:

function Bird(name, color) {
  this.name = name;
  this.color = color;
  this.numLegs = 2;
}

Then pass in the values as arguments to define each unique bird into the Bird constructor: let cardinal = new Bird("Bruce", "red"); This gives a new instance of Bird with name and color properties set to Bruce and red, respectively. The numLegs property is still set to 2. The cardinal has these properties:

cardinal.name
cardinal.color
cardinal.numLegs

The constructor is more flexible. It's now possible to define the properties for each Bird at the time it is created, which is one way that JavaScript constructors are so useful. They group objects together based on shared characteristics and behavior and define a blueprint that automates their creation.

--instructions--

Create another Dog constructor. This time, set it up to take the parameters name and color, and have the property numLegs fixed at 4. Then create a new Dog saved in a variable terrier. Pass it two strings as arguments for the name and color properties.

--hints--

Dog should receive an argument for name.

assert(new Dog('Clifford').name === 'Clifford');

Dog should receive an argument for color.

assert(new Dog('Clifford', 'yellow').color === 'yellow');

Dog should have property numLegs set to 4.

assert(new Dog('Clifford').numLegs === 4);

terrier should be created using the Dog constructor.

assert(terrier instanceof Dog);

--seed--

--seed-contents--

function Dog() {

}

--solutions--

function Dog (name, color) {
  this.numLegs = 4;
  this.name = name;
  this.color = color;
}

const terrier = new Dog();