Files
Nicholas Carrigan (he/him) 7117919d36 chore(learn): audit javascript algorithms and data structures (#41092)
* chore(learn): audit basic algorithm scripting

* chore(learn): audit basic data structures

* chore(learn): audit basic javascript

* chore(learn): audit debugging

* chore(learn): audit es6

* chore(learn): audit functional programming

* chore(learn): audit intermidate algorithms

* chore(learn): audit js projects

* chore(learn): audit object oriented programming

* chore(learn): audit regex

* fix(learn): remove stray .

* fix(learn): string to code

* fix(learn): missed some

* fix(learn): clarify strings

Based on Randy's feedback, clarifies string instances where quotes
were removed in favour of back ticks.

* fix: apply suggestions - thanks Randy! :)

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: non-suggestion comments

* chore(learn): remove comments from codes

Removes the comments from the description and instruction code
blocks to ensure that all relevant information is translatable.

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: revert crowdin fix

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* fix: Apply suggestions from code review

Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* chore: change voice

* fix: Christopher Nolan

* fix: expressions would evaluate

* fix: will -> would

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

* fix: to work to push

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md

Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2021-03-02 17:12:12 -07:00

2.3 KiB

id, title, challengeType, forumTopicId, dashedName
id title challengeType forumTopicId dashedName
587d7db2367417b2b2512b8c Use an IIFE to Create a Module 1 301332 use-an-iife-to-create-a-module

--description--

An immediately invoked function expression (IIFE) is often used to group related functionality into a single object or module. For example, an earlier challenge defined two mixins:

function glideMixin(obj) {
  obj.glide = function() {
    console.log("Gliding on the water");
  };
}
function flyMixin(obj) {
  obj.fly = function() {
    console.log("Flying, wooosh!");
  };
}

We can group these mixins into a module as follows:

let motionModule = (function () {
  return {
    glideMixin: function(obj) {
      obj.glide = function() {
        console.log("Gliding on the water");
      };
    },
    flyMixin: function(obj) {
      obj.fly = function() {
        console.log("Flying, wooosh!");
      };
    }
  }
})();

Note that you have an immediately invoked function expression (IIFE) that returns an object motionModule. This returned object contains all of the mixin behaviors as properties of the object. The advantage of the module pattern is that all of the motion behaviors can be packaged into a single object that can then be used by other parts of your code. Here is an example using it:

motionModule.glideMixin(duck);
duck.glide();

--instructions--

Create a module named funModule to wrap the two mixins isCuteMixin and singMixin. funModule should return an object.

--hints--

funModule should be defined and return an object.

assert(typeof funModule === 'object');

funModule.isCuteMixin should access a function.

assert(typeof funModule.isCuteMixin === 'function');

funModule.singMixin should access a function.

assert(typeof funModule.singMixin === 'function');

--seed--

--seed-contents--

let isCuteMixin = function(obj) {
  obj.isCute = function() {
    return true;
  };
};
let singMixin = function(obj) {
  obj.sing = function() {
    console.log("Singing to an awesome tune");
  };
};

--solutions--

const funModule = (function () {
  return {
    isCuteMixin: obj => {
      obj.isCute = () => true;
    },
    singMixin: obj => {
      obj.sing = () => console.log("Singing to an awesome tune");
    }
  };
})();