Files
Oliver Eyton-Williams ee1e8abd87 feat(curriculum): restore seed + solution to Chinese (#40683)
* feat(tools): add seed/solution restore script

* chore(curriculum): remove empty sections' markers

* chore(curriculum): add seed + solution to Chinese

* chore: remove old formatter

* fix: update getChallenges

parse translated challenges separately, without reference to the source

* chore(curriculum): add dashedName to English

* chore(curriculum): add dashedName to Chinese

* refactor: remove unused challenge property 'name'

* fix: relax dashedName requirement

* fix: stray tag

Remove stray `pre` tag from challenge file.

Signed-off-by: nhcarrigan <nhcarrigan@gmail.com>

Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
2021-01-12 19:31:00 -07:00

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Markdown

---
id: bd7153d8c242eddfaeb5bd13
title: Build a Roguelike Dungeon Crawler Game
challengeType: 3
forumTopicId: 302355
dashedName: build-a-roguelike-dungeon-crawler-game
---
# --description--
**Objective:** Build a [CodePen.io](https://codepen.io) app that is functionally similar to this: <https://codepen.io/freeCodeCamp/full/apLXEJ/>.
Fulfill the below [user stories](https://en.wikipedia.org/wiki/User_story). Use whichever libraries or APIs you need. Give it your own personal style.
**User Story:** I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.
**User Story:** All the items and enemies on the map are arranged at random.
**User Story:** I can move throughout a map, discovering items.
**User Story:** I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.
**User Story:** Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.
**User Story:** When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.
**User Story:** When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.
**User Story:** When I find and beat the boss, I win.
**User Story:** The game should be challenging, but theoretically winnable.
When you are finished, include a link to your project on CodePen and click the "I've completed this challenge" button.
You can get feedback on your project by sharing it on the [freeCodeCamp forum](https://forum.freecodecamp.org/c/project-feedback/409).
# --solutions--
```js
// solution required
```