* fix(curriculum): tests quotes * fix(curriculum): fill seed-teardown * fix(curriculum): fix tests and remove unneeded seed-teardown
		
			
				
	
	
	
		
			1.7 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.7 KiB
		
	
	
	
	
	
	
	
id, title, challengeType
| id | title | challengeType | 
|---|---|---|
| 56bbb991ad1ed5201cd392d2 | Add New Properties to a JavaScript Object | 1 | 
Description
"bark" property to ourDog:
ourDog.bark = "bow-wow";
or
ourDog["bark"] = "bow-wow";
Now when we evaluate ourDog.bark, we'll get his bark, "bow-wow".
Instructions
"bark" property to myDog and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
Tests
tests:
  - text: Add the property <code>"bark"</code> to <code>myDog</code>.
    testString: assert(myDog.bark !== undefined, 'Add the property <code>"bark"</code> to <code>myDog</code>.');
  - text: Do not add <code>"bark"</code> to the setup section
    testString: assert(!/bark[^\n]:/.test(code), 'Do not add <code>"bark"</code> to the setup section');
Challenge Seed
// Example
var ourDog = {
  "name": "Camper",
  "legs": 4,
  "tails": 1,
  "friends": ["everything!"]
};
ourDog.bark = "bow-wow";
// Setup
var myDog = {
  "name": "Happy Coder",
  "legs": 4,
  "tails": 1,
  "friends": ["freeCodeCamp Campers"]
};
// Only change code below this line.
After Test
(function(z){return z;})(myDog);
Solution
var myDog = {
  "name": "Happy Coder",
  "legs": 4,
  "tails": 1,
  "friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";