2.4 KiB
id, title, challengeType, videoUrl, forumTopicId
id | title | challengeType | videoUrl | forumTopicId |
---|---|---|---|---|
56533eb9ac21ba0edf2244c9 | Accessing Object Properties with Variables | 1 | https://scrimba.com/c/cnQyKur | 16165 |
--description--
Another use of bracket notation on objects is to access a property which is stored as the value of a variable. This can be very useful for iterating through an object's properties or when accessing a lookup table.
Here is an example of using a variable to access a property:
var dogs = {
Fido: "Mutt", Hunter: "Doberman", Snoopie: "Beagle"
};
var myDog = "Hunter";
var myBreed = dogs[myDog];
console.log(myBreed); // "Doberman"
Another way you can use this concept is when the property's name is collected dynamically during the program execution, as follows:
var someObj = {
propName: "John"
};
function propPrefix(str) {
var s = "prop";
return s + str;
}
var someProp = propPrefix("Name"); // someProp now holds the value 'propName'
console.log(someObj[someProp]); // "John"
Note that we do not use quotes around the variable name when using it to access the property because we are using the value of the variable, not the name.
--instructions--
Set the playerNumber
variable to 16
. Then, use the variable to look up the player's name and assign it to player
.
--hints--
playerNumber
should be a number
assert(typeof playerNumber === 'number');
The variable player
should be a string
assert(typeof player === 'string');
The value of player
should be "Montana"
assert(player === 'Montana');
You should use bracket notation to access testObj
assert(/testObj\s*?\[.*?\]/.test(code));
You should not assign the value Montana
to the variable player
directly.
assert(!code.match(/player\s*=\s*"|\'\s*Montana\s*"|\'\s*;/gi));
You should be using the variable playerNumber
in your bracket notation
assert(/testObj\s*?\[\s*playerNumber\s*\]/.test(code));
--seed--
--after-user-code--
if(typeof player !== "undefined"){(function(v){return v;})(player);}
--seed-contents--
// Setup
var testObj = {
12: "Namath",
16: "Montana",
19: "Unitas"
};
// Only change code below this line
var playerNumber; // Change this line
var player = testObj; // Change this line
--solutions--
var testObj = {
12: "Namath",
16: "Montana",
19: "Unitas"
};
var playerNumber = 16;
var player = testObj[playerNumber];