* fix: Update wording of test in 'Add Methods After Inheritance' * fix(curriculum): Correct grammar of test description Co-authored-by: Nicholas Carrigan (he/him) <nhcarrigan@gmail.com> Co-authored-by: Nicholas Carrigan (he/him) <nhcarrigan@gmail.com>
2.9 KiB
id, title, challengeType, forumTopicId, dashedName
| id | title | challengeType | forumTopicId | dashedName |
|---|---|---|---|---|
| 587d7db1367417b2b2512b87 | Add Methods After Inheritance | 1 | 301315 | add-methods-after-inheritance |
--description--
A constructor function that inherits its prototype object from a supertype constructor function can still have its own methods in addition to inherited methods.
For example, Bird is a constructor that inherits its prototype from Animal:
function Animal() { }
Animal.prototype.eat = function() {
console.log("nom nom nom");
};
function Bird() { }
Bird.prototype = Object.create(Animal.prototype);
Bird.prototype.constructor = Bird;
In addition to what is inherited from Animal, you want to add behavior that is unique to Bird objects. Here, Bird will get a fly() function. Functions are added to Bird's prototype the same way as any constructor function:
Bird.prototype.fly = function() {
console.log("I'm flying!");
};
Now instances of Bird will have both eat() and fly() methods:
let duck = new Bird();
duck.eat();
duck.fly();
duck.eat() would display the string nom nom nom in the console, and duck.fly() would display the string I'm flying!.
--instructions--
Add all necessary code so the Dog object inherits from Animal and the Dog's prototype constructor is set to Dog. Then add a bark() method to the Dog object so that beagle can both eat() and bark(). The bark() method should print Woof! to the console.
--hints--
Animal should not respond to the bark() method.
assert(typeof Animal.prototype.bark == 'undefined');
Dog should inherit the eat() method from Animal.
assert(typeof Dog.prototype.eat == 'function');
The Dog prototype should have a bark() method.
assert('bark' in Dog.prototype);
beagle should be an instanceof Animal.
assert(beagle instanceof Animal);
The constructor for beagle should be set to Dog.
assert(beagle.constructor === Dog);
beagle.eat() should log the string nom nom nom
console.log = function (msg) {
throw msg;
};
assert.throws(() => beagle.eat(), 'nom nom nom');
beagle.bark() should log the string Woof!
console.log = function (msg) {
throw msg;
};
assert.throws(() => beagle.bark(), 'Woof!');
--seed--
--seed-contents--
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
// Only change code below this line
// Only change code above this line
let beagle = new Dog();
--solutions--
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function () {
console.log('Woof!');
};
let beagle = new Dog();
beagle.eat();
beagle.bark();