This commit adds the pre-existing challenge guide topics in the forum to the forntmatter of their challenge markdown files.
2.8 KiB
2.8 KiB
id, title, challengeType, videoUrl, forumTopicId
id | title | challengeType | videoUrl | forumTopicId |
---|---|---|---|---|
cf1111c1c12feddfaeb2bdef | Generate Random Whole Numbers within a Range | 1 | https://scrimba.com/c/cm83yu6 | 18187 |
Description
min
and a maximum number max
.
Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing:
Math.floor(Math.random() * (max - min + 1)) + min
Instructions
randomRange
that takes a range myMin
and myMax
and returns a random number that's greater than or equal to myMin
, and is less than or equal to myMax
, inclusive.
Tests
tests:
- text: The lowest random number that can be generated by <code>randomRange</code> should be equal to your minimum number, <code>myMin</code>.
testString: assert(calcMin === 5);
- text: The highest random number that can be generated by <code>randomRange</code> should be equal to your maximum number, <code>myMax</code>.
testString: assert(calcMax === 15);
- text: The random number generated by <code>randomRange</code> should be an integer, not a decimal.
testString: assert(randomRange(0,1) % 1 === 0 );
- text: <code>randomRange</code> should use both <code>myMax</code> and <code>myMin</code>, and return a random number in your range.
testString: assert((function(){if(code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g)){return true;}else{return false;}})());
Challenge Seed
// Example
function ourRandomRange(ourMin, ourMax) {
return Math.floor(Math.random() * (ourMax - ourMin + 1)) + ourMin;
}
ourRandomRange(1, 9);
// Only change code below this line.
function randomRange(myMin, myMax) {
return 0; // Change this line
}
// Change these values to test your function
var myRandom = randomRange(5, 15);
After Test
var calcMin = 100;
var calcMax = -100;
for(var i = 0; i < 100; i++) {
var result = randomRange(5,15);
calcMin = Math.min(calcMin, result);
calcMax = Math.max(calcMax, result);
}
(function(){
if(typeof myRandom === 'number') {
return "myRandom = " + myRandom;
} else {
return "myRandom undefined";
}
})()
Solution
function randomRange(myMin, myMax) {
return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
}