2.5 KiB
2.5 KiB
id, title, challengeType, isHidden, videoUrl, forumTopicId
id | title | challengeType | isHidden | videoUrl | forumTopicId |
---|---|---|---|---|---|
cf1111c1c12feddfaeb1bdef | Generate Random Whole Numbers with JavaScript | 1 | false | https://scrimba.com/c/cRn6bfr | 18186 |
Description
- Use
Math.random()
to generate a random decimal. - Multiply that random decimal by
20
. - Use another function,
Math.floor()
to round the number down to its nearest whole number.
Math.random()
can never quite return a 1
and, because we're rounding down, it's impossible to actually get 20
. This technique will give us a whole number between 0
and 19
.
Putting everything together, this is what our code looks like:
Math.floor(Math.random() * 20);
We are calling Math.random()
, multiplying the result by 20, then passing the value to Math.floor()
function to round the value down to the nearest whole number.
Instructions
0
and 9
.
Tests
tests:
- text: The result of <code>randomWholeNum</code> should be a whole number.
testString: assert(typeof randomWholeNum() === "number" && (function(){var r = randomWholeNum();return Math.floor(r) === r;})());
- text: You should use <code>Math.random</code> to generate a random number.
testString: assert(code.match(/Math.random/g).length >= 1);
- text: You should have multiplied the result of <code>Math.random</code> by 10 to make it a number that is between zero and nine.
testString: assert(code.match(/\s*?Math.random\s*?\(\s*?\)\s*?\*\s*?10[\D]\s*?/g) || code.match(/\s*?10\s*?\*\s*?Math.random\s*?\(\s*?\)\s*?/g));
- text: You should use <code>Math.floor</code> to remove the decimal part of the number.
testString: assert(code.match(/Math.floor/g).length >= 1);
Challenge Seed
function randomWholeNum() {
// Only change code below this line
return Math.random();
}
After Test
(function(){return randomWholeNum();})();
Solution
function randomWholeNum() {
return Math.floor(Math.random() * 10);
}