94 lines
2.6 KiB
Markdown
94 lines
2.6 KiB
Markdown
---
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id: 587d78a9367417b2b2512aea
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title: Make Motion More Natural Using a Bezier Curve
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challengeType: 0
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videoUrl: 'https://scrimba.com/c/c7akWUv'
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forumTopicId: 301063
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localeTitle: 使用贝塞尔曲线让运动更加自然
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---
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## Description
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<section id='description'>
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本关的元素模拟的是杂技抛接球。之前的关卡涉及了 <code>linear</code> 和 <code>ease-out</code> 的贝塞尔曲线描述,如你所见,这两个都无法完美的描述杂耍球的运动。在本关里你需要定制贝塞尔曲线。
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当 <code>animation-iteration-count</code> 值为 infinite 时 <code>animation-timing-function</code> 会自动循环 keyframe。由于是在动画周期中间(50%处)设置的 keyframe 规则,最终的结果是球向上和球向下是两个同样的动画过程。
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下面的例子模拟了杂耍球运动:
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<code>cubic-bezier(0.3, 0.4, 0.5, 1.6); </code>
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注意 y2 的值是大于 1 的。虽然贝塞尔曲线是在 1*1 的坐标系统内 x 值只能在 0 到 1,但是 y 值是可以大于 1 的。这样才能模拟杂耍球运动。
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</section>
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## Instructions
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<section id='instructions'>
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把 id 为 <code>green</code> 的元素的 <code>animation-timing-function</code> 值改成 <code>cubic-bezier</code> 函数,函数的参数 x1,y1,x2,y2 值依次为 0.311、0.441、0.444、1.649。
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</section>
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## Tests
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<section id='tests'>
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```yml
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tests:
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- text: 'id 为<code>green</code>的元素的<code>animation-timing-function</code>值应该为<code>cubic-bezier</code>函数,函数的参数 x1,y1,x2,y2 值依次为 0.311、0.441、0.444、1.649。'
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testString: assert($('#green').css('animation-timing-function') == 'cubic-bezier(0.311, 0.441, 0.444, 1.649)');
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```
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</section>
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## Challenge Seed
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<section id='challengeSeed'>
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<div id='html-seed'>
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```html
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<style>
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.balls {
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border-radius: 50%;
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position: fixed;
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width: 50px;
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height: 50px;
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top: 60%;
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animation-name: jump;
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animation-duration: 2s;
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animation-iteration-count: infinite;
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}
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#red {
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background: red;
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left: 25%;
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animation-timing-function: linear;
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}
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#blue {
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background: blue;
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left: 50%;
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animation-timing-function: ease-out;
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}
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#green {
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background: green;
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left: 75%;
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animation-timing-function: cubic-bezier(0.69, 0.1, 1, 0.1);
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}
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@keyframes jump {
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50% {
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top: 10%;
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}
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}
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</style>
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<div class="balls" id="red"></div>
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<div class="balls" id="blue"></div>
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<div class="balls" id="green"></div>
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```
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</div>
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</section>
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## Solution
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<section id='solution'>
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```html
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// solution required
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```
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</section>
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