* feat(curriculum): Add Basic JS Scrimba links * Fix: Add missing video url. * fix: update videoUrl
2.2 KiB
2.2 KiB
id, title, challengeType, videoUrl
id | title | challengeType | videoUrl |
---|---|---|---|
56bbb991ad1ed5201cd392d1 | Updating Object Properties | 1 | https://scrimba.com/c/c9yEJT4 |
Description
ourDog
:
var ourDog = {Since he's a particularly happy dog, let's change his name to "Happy Camper". Here's how we update his object's name property:
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.name = "Happy Camper";
or
ourDog["name"] = "Happy Camper";
Now when we evaluate ourDog.name
, instead of getting "Camper", we'll get his new name, "Happy Camper".
Instructions
myDog
object's name property. Let's change her name from "Coder" to "Happy Coder". You can use either dot or bracket notation.
Tests
tests:
- text: Update <code>myDog</code>'s <code>"name"</code> property to equal "Happy Coder".
testString: assert(/happy coder/gi.test(myDog.name), 'Update <code>myDog</code>'s <code>"name"</code> property to equal "Happy Coder".');
- text: Do not edit the <code>myDog</code> definition
testString: 'assert(/"name": "Coder"/.test(code), ''Do not edit the <code>myDog</code> definition'');'
Challenge Seed
// Example
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.name = "Happy Camper";
// Setup
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line.
After Test
(function(z){return z;})(myDog);
Solution
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.name = "Happy Coder";