Removed some statements talking about the optimization potential of goto (which is mentioned but never specified), and I gave a possible use-case for goto followed by some constructs that can replace it, and ended on why goto is discouraged in C++ Added information about the memory behaviour of labels, the syntax to create a label, and where a label can actually be placed (within the same function).
91 lines
3.1 KiB
Markdown
91 lines
3.1 KiB
Markdown
---
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title: goto
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---
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# Intro to the use of goto and labels
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`goto label` goes to the mentioned occurence of the `label`, which can be either before or after the `goto` statement, as long as the `label` is in the same function as the `goto` statement.
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If a `goto` causes program execution to exit some scope where a variable is defined, then the variable will be destroyed. If multiple of these variables exist, then they will be destroyed in opposite order of their construction.
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See https://en.cppreference.com/w/cpp/language/goto for more information.
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A common use of `goto` is to break out of a multiply-nested loop following some condition. However, there are several C++ language constructs that can be used to avoid this use case, including early `returns`, refactoring into different functions, and local variables in the loop.
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**The use of goto is discouraged in C++, since it encourages poor design and creates code that is hard to debug and trace through. https://stackoverflow.com/questions/3517726/what-is-wrong-with-using-goto#3517746)**
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# Terminology
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goto - The keyword used to go to the particular label.
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label - this can be named anything.
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# Syntax
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```cpp
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goto labelName; //This takes the program flow to the next appearance of label.
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labelName: //to create a label name, write the name followed by a colon
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```
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# Scope
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`goto` can only jump to a label in the **same scope** (set of braces - {}).
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### Example:
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```cpp
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#include <iostream>
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int main(){
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goto x:
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std::cout << "Hello World"; //no text is printed.
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x:
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return 0;
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}
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int someFunction(){
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x: //the program does not jump to this label becaue it is in another scope.
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return 0;
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}
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```
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`goto` is something that transcends all loops. To be clearer on this point, here is an example.
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```cpp
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#include <iostream>
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using std::cout;
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int main(){
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for(;;){
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if(1) goto label;
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}
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label:
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cout << "lol";
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//here, goto is used to get out of an otherwise infinite loop. That is one of the only places where goto is tolerated.
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return 0;
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}
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```
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Even though the above code works, a **much** better option is to structure your code such that `goto` is not needed for the program flow. For this reason, many modern programming languages (like java, javascript, python, etc.) do support `goto`. Instead, control statements like `break` and `continue` are used.
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The above example can be rewritten using `break` as:
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```cpp
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#include <iostream>
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using std::cout;
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int main(){
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for(;;){
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if(1) break;
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}
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cout << "lol";
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return 0;
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}
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```
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**However, care must be taken to use goto very carefully**, especially in the early days of coding as it can lead to crazy issues, if not understood well enough. `goto` violates the standard flow of the program, and as C++ is an object oriented language, goto should **NEVER EVER, EVER** be used in a normal program, under **ANY CIRCUMSTANCES**. The same effect can usually be replicated by using functions or loops, with the resulting code being easier to read as well as maintain.
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#### The consequences of using goto are illustrated in this XKCD comic (#292)
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