* chore(i8n,learn): processed translations * Update curriculum/challenges/chinese/01-responsive-web-design/applied-visual-design/use-the-u-tag-to-underline-text.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Crowdin Bot <support+bot@crowdin.com> Co-authored-by: Nicholas Carrigan (he/him) <nhcarrigan@gmail.com> Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
88 lines
1.5 KiB
Markdown
88 lines
1.5 KiB
Markdown
---
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id: 56bbb991ad1ed5201cd392d2
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title: Añade nuevas propiedades a un objeto de JavaScript
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challengeType: 1
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videoUrl: 'https://scrimba.com/c/cQe38UD'
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forumTopicId: 301169
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dashedName: add-new-properties-to-a-javascript-object
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---
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# --description--
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Puedes añadir nuevas propiedades a los objetos de JavaScript existentes de la misma manera que los modificarías.
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Así es como podríamos agregar una propiedad `bark` a nuestro objeto `ourDog`:
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`ourDog.bark = "bow-wow";`
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o
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`ourDog["bark"] = "bow-wow";`
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Ahora cuando evaluemos `ourDog.bark`, obtendremos su ladrido, `bow-wow`.
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Ejemplo:
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```js
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var ourDog = {
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"name": "Camper",
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"legs": 4,
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"tails": 1,
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"friends": ["everything!"]
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};
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ourDog.bark = "bow-wow";
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```
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# --instructions--
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Añade una propiedad `bark` a `myDog` y establécela a un sonido de perro, como "guau". Puedes usar tanto la notación de puntos como la notación de corchetes.
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# --hints--
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Debes agregar la propiedad `bark` a `myDog`.
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```js
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assert(myDog.bark !== undefined);
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```
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No debes agregar `bark` a la sección de configuración (setup).
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```js
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assert(!/bark[^\n]:/.test(code));
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```
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# --seed--
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## --after-user-code--
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```js
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(function(z){return z;})(myDog);
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```
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## --seed-contents--
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```js
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// Setup
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var myDog = {
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"name": "Happy Coder",
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"legs": 4,
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"tails": 1,
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"friends": ["freeCodeCamp Campers"]
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};
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// Only change code below this line
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```
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# --solutions--
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```js
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var myDog = {
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"name": "Happy Coder",
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"legs": 4,
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"tails": 1,
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"friends": ["freeCodeCamp Campers"]
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};
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myDog.bark = "Woof Woof";
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```
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