* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
101 lines
2.0 KiB
Markdown
101 lines
2.0 KiB
Markdown
---
|
||
id: cf1111c1c12feddfaeb2bdef
|
||
title: 生成某个范围内的随机整数
|
||
challengeType: 1
|
||
videoUrl: 'https://scrimba.com/c/cm83yu6'
|
||
forumTopicId: 18187
|
||
dashedName: generate-random-whole-numbers-within-a-range
|
||
---
|
||
|
||
# --description--
|
||
|
||
我们之前生成的随机数是在0到某个数之间,现在我们要生成的随机数是在两个指定的数之间。
|
||
|
||
我们需要定义一个最小值和一个最大值。
|
||
|
||
下面是我们将要使用的方法,仔细看看并尝试理解这行代码到底在干嘛:
|
||
|
||
`Math.floor(Math.random() * (max - min + 1)) + min`
|
||
|
||
# --instructions--
|
||
|
||
创建一个叫`randomRange`的函数,参数为 myMin 和 myMax,返回一个在`myMin`(包括 myMin)和`myMax`(包括 myMax)之间的随机数。
|
||
|
||
# --hints--
|
||
|
||
`randomRange`返回的随机数应该大于或等于`myMin`。
|
||
|
||
```js
|
||
assert(calcMin === 5);
|
||
```
|
||
|
||
`randomRange`返回的随机数应该小于或等于`myMax`。
|
||
|
||
```js
|
||
assert(calcMax === 15);
|
||
```
|
||
|
||
`randomRange`应该返回一个随机整数, 而不是小数。
|
||
|
||
```js
|
||
assert(randomRange(0, 1) % 1 === 0);
|
||
```
|
||
|
||
`randomRange`应该使用`myMax`和`myMin`, 并且返回两者之间的随机数。
|
||
|
||
```js
|
||
assert(
|
||
(function () {
|
||
if (
|
||
code.match(/myMax/g).length > 1 &&
|
||
code.match(/myMin/g).length > 2 &&
|
||
code.match(/Math.floor/g) &&
|
||
code.match(/Math.random/g)
|
||
) {
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
})()
|
||
);
|
||
```
|
||
|
||
# --seed--
|
||
|
||
## --after-user-code--
|
||
|
||
```js
|
||
var calcMin = 100;
|
||
var calcMax = -100;
|
||
for(var i = 0; i < 100; i++) {
|
||
var result = randomRange(5,15);
|
||
calcMin = Math.min(calcMin, result);
|
||
calcMax = Math.max(calcMax, result);
|
||
}
|
||
(function(){
|
||
if(typeof myRandom === 'number') {
|
||
return "myRandom = " + myRandom;
|
||
} else {
|
||
return "myRandom undefined";
|
||
}
|
||
})()
|
||
```
|
||
|
||
## --seed-contents--
|
||
|
||
```js
|
||
function randomRange(myMin, myMax) {
|
||
// Only change code below this line
|
||
return 0;
|
||
// Only change code above this line
|
||
}
|
||
```
|
||
|
||
# --solutions--
|
||
|
||
```js
|
||
function randomRange(myMin, myMax) {
|
||
return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
|
||
}
|
||
```
|