Oliver Eyton-Williams ee1e8abd87
feat(curriculum): restore seed + solution to Chinese (#40683)
* feat(tools): add seed/solution restore script

* chore(curriculum): remove empty sections' markers

* chore(curriculum): add seed + solution to Chinese

* chore: remove old formatter

* fix: update getChallenges

parse translated challenges separately, without reference to the source

* chore(curriculum): add dashedName to English

* chore(curriculum): add dashedName to Chinese

* refactor: remove unused challenge property 'name'

* fix: relax dashedName requirement

* fix: stray tag

Remove stray `pre` tag from challenge file.

Signed-off-by: nhcarrigan <nhcarrigan@gmail.com>

Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
2021-01-12 19:31:00 -07:00

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1.4 KiB
Markdown

---
id: 56bbb991ad1ed5201cd392d1
title: 更新对象属性
challengeType: 1
videoUrl: 'https://scrimba.com/c/c9yEJT4'
forumTopicId: 18336
dashedName: updating-object-properties
---
# --description--
当你创建了一个对象后,你可以用点操作符或中括号操作符来更新对象的属性。
举个例子,让我们看看`ourDog`:
```js
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
```
让我们更改它的名称为 "Happy Camper",这有两种方式来更新对象的`name`属性: `ourDog.name = "Happy Camper";``ourDog["name"] = "Happy Camper";` 现在,`ourDog.name`的值就不再是 "Camper",而是 "Happy Camper"。
# --instructions--
更新`myDog`对象的`name`属性,让它的名字从 "Coder" 变成 "Happy Coder"。
# --hints--
更新`myDog``"name"`属性, 使其等于 "Happy Coder"。
```js
assert(/happy coder/gi.test(myDog.name));
```
不要修改`myDog`的定义。
```js
assert(/"name": "Coder"/.test(code));
```
# --seed--
## --after-user-code--
```js
(function(z){return z;})(myDog);
```
## --seed-contents--
```js
// Setup
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line
```
# --solutions--
```js
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.name = "Happy Coder";
```