* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
163 lines
3.9 KiB
Markdown
163 lines
3.9 KiB
Markdown
---
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id: 5d653c4d6e6bf7a6a27aa80c
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title: Part 16
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challengeType: 0
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dashedName: part-16
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---
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# --description--
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Create the `goStore` function to hold the code that runs whenever the player goes to the store. Here is an example of an empty function called `functionName` (Note the opening curly brace at the end of the first line and the closing curly brace on the second line):
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```js
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function functionName() {
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}
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```
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# --hints--
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See description above for instructions.
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```js
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assert(typeof goStore === 'function');
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```
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# --seed--
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## --before-user-code--
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```html
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<!DOCTYPE html>
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<html lang="en" >
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<head>
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<meta charset="UTF-8">
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<title>RPG - Dragon Repeller</title>
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<style>
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body {
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background-color: darkblue;
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}
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#text {
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background-color: black;
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color: white;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: lightgray;
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color: white;
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margin: 0 auto;
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padding: 10px;
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}
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#controls {
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border: 1px black solid;
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padding: 5px;
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}
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#stats {
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border: 1px black solid;
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color: black;
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padding: 5px;
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}
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#monsterStats {
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display: none;
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border: 1px black solid;
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color: white;
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padding: 5px;
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background-color: red;
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}
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.stat {
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padding-right: 10px;
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}
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</style>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
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</div>
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```
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## --after-user-code--
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```html
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</body>
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</html>
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```
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## --seed-contents--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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</script>
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```
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# --solutions--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function goStore() {
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}
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</script>
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```
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