* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
229 lines
5.4 KiB
Markdown
229 lines
5.4 KiB
Markdown
---
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id: 5d661814e0696bdec46938d7
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title: Part 25
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challengeType: 0
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dashedName: part-25
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---
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# --description--
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Move the `goTown` function to above the `goStore` function. Then, copy and paste the contents of the `goStore` function into the `goTown` function.
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# --hints--
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See description above for instructions.
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```js
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assert(
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(() => {
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goTown();
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return (
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button1.innerText === 'Buy 10 health (10 gold)' &&
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button2.innerText === 'Buy weapon (30 gold)' &&
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button3.innerText === 'Go to town square' &&
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text.innerText === 'You enter the store.' &&
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goTown.toString().match(/button1\.onclick\s*\=\s*buyHealth\;?/) &&
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goTown.toString().match(/button2\.onclick\s*\=\s*buyWeapon\;?/) &&
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goTown.toString().match(/button3\.onclick\s*\=\s*goTown\;?/)
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);
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})()
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);
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```
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# --seed--
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## --before-user-code--
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```html
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<!DOCTYPE html>
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<html lang="en" >
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<head>
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<meta charset="UTF-8">
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<title>RPG - Dragon Repeller</title>
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<style>
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body {
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background-color: darkblue;
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}
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#text {
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background-color: black;
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color: white;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: lightgray;
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color: white;
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margin: 0 auto;
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padding: 10px;
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}
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#controls {
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border: 1px black solid;
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padding: 5px;
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}
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#stats {
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border: 1px black solid;
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color: black;
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padding: 5px;
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}
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#monsterStats {
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display: none;
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border: 1px black solid;
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color: white;
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padding: 5px;
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background-color: red;
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}
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.stat {
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padding-right: 10px;
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}
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</style>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
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</div>
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```
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## --after-user-code--
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```html
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</body>
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</html>
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```
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## --seed-contents--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function goStore() {
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button1.innerText = "Buy 10 health (10 gold)";
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button2.innerText = "Buy weapon (30 gold)";
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button3.innerText = "Go to town square";
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button1.onclick = buyHealth;
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button2.onclick = buyWeapon;
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button3.onclick = goTown;
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text.innerText = "You enter the store.";
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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function goTown() {
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}
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</script>
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```
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# --solutions--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function goTown() {
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button1.innerText = "Buy 10 health (10 gold)";
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button2.innerText = "Buy weapon (30 gold)";
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button3.innerText = "Go to town square";
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button1.onclick = buyHealth;
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button2.onclick = buyWeapon;
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button3.onclick = goTown;
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text.innerText = "You enter the store.";
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}
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function goStore() {
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button1.innerText = "Buy 10 health (10 gold)";
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button2.innerText = "Buy weapon (30 gold)";
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button3.innerText = "Go to town square";
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button1.onclick = buyHealth;
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button2.onclick = buyWeapon;
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button3.onclick = goTown;
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text.innerText = "You enter the store.";
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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</script>
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```
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