* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
247 lines
5.9 KiB
Markdown
247 lines
5.9 KiB
Markdown
---
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id: 5d67b284e0696bdec46938e6
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title: Part 39
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challengeType: 0
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dashedName: part-39
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---
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# --description--
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The `locations` array contains two locations: the town square and store. Currently the entire array with both locations is being passed in to the update function. Pass in only the first element of the locations array by adding `[0]` at the end of the name of the array. For example, `exampleFunction(arg[0]);`
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# --hints--
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See description above for instructions.
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```js
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assert(goTown.toString().match(/update\(locations\[0\]\)/));
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```
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# --seed--
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## --before-user-code--
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```html
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<!DOCTYPE html>
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<html lang="en" >
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<head>
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<meta charset="UTF-8">
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<title>RPG - Dragon Repeller</title>
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<style>
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body {
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background-color: darkblue;
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}
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#text {
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background-color: black;
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color: white;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: lightgray;
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color: white;
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margin: 0 auto;
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padding: 10px;
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}
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#controls {
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border: 1px black solid;
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padding: 5px;
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}
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#stats {
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border: 1px black solid;
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color: black;
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padding: 5px;
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}
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#monsterStats {
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display: none;
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border: 1px black solid;
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color: white;
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padding: 5px;
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background-color: red;
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}
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.stat {
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padding-right: 10px;
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}
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</style>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
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</div>
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```
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## --after-user-code--
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```html
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</body>
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</html>
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```
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## --seed-contents--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store.\""
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},
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{
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name: "store",
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"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
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"button functions": [buyHealth, buyWeapon, goTown],
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text: "You enter the store."
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}
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];
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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button1.innerText = "Go to store";
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button2.innerText = "Go to cave";
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button3.innerText = "Fight dragon";
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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text.innerText = "You are in the town square. You see a sign that says \"Store\".";
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}
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function goTown() {
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update(locations);
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}
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function goStore() {
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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</script>
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```
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# --solutions--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store.\""
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},
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{
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name: "store",
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"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
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"button functions": [buyHealth, buyWeapon, goTown],
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text: "You enter the store."
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}
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];
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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button1.innerText = "Go to store";
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button2.innerText = "Go to cave";
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button3.innerText = "Fight dragon";
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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text.innerText = "You are in the town square. You see a sign that says \"Store\".";
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}
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function goTown() {
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update(locations[0]);
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}
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function goStore() {
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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</script>
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```
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