* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
263 lines
6.3 KiB
Markdown
263 lines
6.3 KiB
Markdown
---
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id: 5d68c5efe0696bdec46938ea
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title: Part 43
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challengeType: 0
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dashedName: part-43
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---
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# --description--
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Now update the three `onclick` properties. These will look very similar to the `innerText` properties, except instead of using the `"button text"` part of the `location`, use `"button functions"`.
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# --hints--
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See description above for instructions.
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```js
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assert(
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update
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.toString()
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.match(
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/button1\.onclick\s*\=\s*location\[[\'\"\`]button functions[\'\"\`]\]\[0\]/
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) &&
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update
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.toString()
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.match(
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/button2\.onclick\s*\=\s*location\[[\'\"\`]button functions[\'\"\`]\]\[1\]/
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) &&
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update
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.toString()
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.match(
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/button3\.onclick\s*\=\s*location\[[\'\"\`]button functions[\'\"\`]\]\[2\]/
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)
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);
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```
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# --seed--
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## --before-user-code--
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```html
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<!DOCTYPE html>
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<html lang="en" >
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<head>
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<meta charset="UTF-8">
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<title>RPG - Dragon Repeller</title>
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<style>
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body {
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background-color: darkblue;
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}
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#text {
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background-color: black;
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color: white;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: lightgray;
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color: white;
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margin: 0 auto;
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padding: 10px;
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}
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#controls {
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border: 1px black solid;
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padding: 5px;
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}
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#stats {
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border: 1px black solid;
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color: black;
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padding: 5px;
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}
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#monsterStats {
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display: none;
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border: 1px black solid;
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color: white;
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padding: 5px;
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background-color: red;
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}
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.stat {
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padding-right: 10px;
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}
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</style>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
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</div>
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```
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## --after-user-code--
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```html
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</body>
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</html>
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```
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## --seed-contents--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store.\""
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},
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{
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name: "store",
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"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
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"button functions": [buyHealth, buyWeapon, goTown],
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text: "You enter the store."
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}
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];
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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button1.innerText = location["button text"][0];
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button2.innerText = location["button text"][1];
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button3.innerText = location["button text"][2];
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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text.innerText = "You are in the town square. You see a sign that says \"Store\".";
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}
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function goTown() {
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update(locations[0]);
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}
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function goStore() {
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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</script>
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```
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# --solutions--
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```html
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<script>
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeapon = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterNameText = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store.\""
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},
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{
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name: "store",
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"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
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"button functions": [buyHealth, buyWeapon, goTown],
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text: "You enter the store."
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}
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];
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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button1.innerText = location["button text"][0];
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button2.innerText = location["button text"][1];
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button3.innerText = location["button text"][2];
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button1.onclick = location["button functions"][0];
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button2.onclick = location["button functions"][1];
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button3.onclick = location["button functions"][2];
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text.innerText = "You are in the town square. You see a sign that says \"Store\".";
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}
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function goTown() {
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update(locations[0]);
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}
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function goStore() {
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}
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function goCave() {
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console.log("Going to cave.");
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}
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function fightDragon() {
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console.log("Fighting dragon.");
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}
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function buyHealth() {
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}
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function buyWeapon() {
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}
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</script>
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```
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