* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
4.2 KiB
4.2 KiB
id, title, challengeType, forumTopicId, dashedName
id | title | challengeType | forumTopicId | dashedName |
---|---|---|---|---|
5ea281203167d2b0bdefca00 | Ludic numbers | 5 | 385282 | ludic-numbers |
--description--
Ludic numbers are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers.
The first ludic number is 1.
To generate succeeding ludic numbers create an array of increasing integers starting from 2.
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
(Loop)
- Take the first member of the resultant array as the next ludic number 2.
- Remove every 2nd indexed item from the array (including the first).
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
- (Unrolling a few loops...)
- Take the first member of the resultant array as the next ludic number 3.
- Remove every 3rd indexed item from the array (including the first).
3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 ...
- Take the first member of the resultant array as the next ludic number 5.
- Remove every 5th indexed item from the array (including the first).
5 7 11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77 ...
- Take the first member of the resultant array as the next ludic number 7.
- Remove every 7th indexed item from the array (including the first).
7 11 13 17 23 25 29 31 37 41 43 47 53 55 59 61 67 71 73 77 83 85 89 91 97 ...
- ...
- Take the first member of the current array as the next ludic number L.
- Remove every Lth indexed item from the array (including the first).
- ...
--instructions--
Write a function that returns all the ludic numbers less than or equal to the given number.
--hints--
ludic
should be a function.
assert(typeof ludic === 'function', '<code>ludic</code> should be a function.');
ludic(2)
should return a array.
assert(Array.isArray(ludic(2)));
ludic(2)
should return [1, 2]
.
assert.deepEqual(ludic(2), [1, 2]);
ludic(3)
should return [1, 2, 3]
.
assert.deepEqual(ludic(3), [1, 2, 3]);
ludic(5)
should return [1, 2, 3, 5]
.
assert.deepEqual(ludic(5), [1, 2, 3, 5]);
ludic(20)
should return [1, 2, 3, 5, 7, 11, 13, 17]
.
assert.deepEqual(ludic(20), [1, 2, 3, 5, 7, 11, 13, 17]);
ludic(26)
should return [1, 2, 3, 5, 7, 11, 13, 17, 23, 25]
.
assert.deepEqual(ludic(26), [1, 2, 3, 5, 7, 11, 13, 17, 23, 25]);
--seed--
--seed-contents--
function ludic(n) {
}
--solutions--
function ludic(n) {
const makeArr = (s, e) => new Array(e + 1 - s).fill(s).map((e, i) => e + i);
const filterAtInc = (arr, n) => arr.filter((e, i) => (i + 1) % n);
const makeLudic = (arr, result) => {
const iter = arr.shift();
result.push(iter);
return arr.length ? makeLudic(filterAtInc(arr, iter), result) : result;
};
const ludicResult = makeLudic(makeArr(2, n), [1]);
return ludicResult;
}