Oliver Eyton-Williams ee1e8abd87
feat(curriculum): restore seed + solution to Chinese (#40683)
* feat(tools): add seed/solution restore script

* chore(curriculum): remove empty sections' markers

* chore(curriculum): add seed + solution to Chinese

* chore: remove old formatter

* fix: update getChallenges

parse translated challenges separately, without reference to the source

* chore(curriculum): add dashedName to English

* chore(curriculum): add dashedName to Chinese

* refactor: remove unused challenge property 'name'

* fix: relax dashedName requirement

* fix: stray tag

Remove stray `pre` tag from challenge file.

Signed-off-by: nhcarrigan <nhcarrigan@gmail.com>

Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
2021-01-12 19:31:00 -07:00

4.2 KiB

id, title, challengeType, forumTopicId, dashedName
id title challengeType forumTopicId dashedName
5ea281203167d2b0bdefca00 Ludic numbers 5 385282 ludic-numbers

--description--

Ludic numbers are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers.

The first ludic number is 1.

To generate succeeding ludic numbers create an array of increasing integers starting from 2.

2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...

(Loop)

  • Take the first member of the resultant array as the next ludic number 2.
  • Remove every 2nd indexed item from the array (including the first).
  • 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ...
  • (Unrolling a few loops...)
  • Take the first member of the resultant array as the next ludic number 3.
  • Remove every 3rd indexed item from the array (including the first).
  • 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 ...
  • Take the first member of the resultant array as the next ludic number 5.
  • Remove every 5th indexed item from the array (including the first).
  • 5 7 11 13 17 19 23 25 29 31 35 37 41 43 47 49 53 55 59 61 65 67 71 73 77 ...
  • Take the first member of the resultant array as the next ludic number 7.
  • Remove every 7th indexed item from the array (including the first).
  • 7 11 13 17 23 25 29 31 37 41 43 47 53 55 59 61 67 71 73 77 83 85 89 91 97 ...
  • ...
  • Take the first member of the current array as the next ludic number L.
  • Remove every Lth indexed item from the array (including the first).
  • ...

--instructions--

Write a function that returns all the ludic numbers less than or equal to the given number.

--hints--

ludic should be a function.

assert(typeof ludic === 'function', '<code>ludic</code> should be a function.');

ludic(2) should return a array.

assert(Array.isArray(ludic(2)));

ludic(2) should return [1, 2].

assert.deepEqual(ludic(2), [1, 2]);

ludic(3) should return [1, 2, 3].

assert.deepEqual(ludic(3), [1, 2, 3]);

ludic(5) should return [1, 2, 3, 5].

assert.deepEqual(ludic(5), [1, 2, 3, 5]);

ludic(20) should return [1, 2, 3, 5, 7, 11, 13, 17].

assert.deepEqual(ludic(20), [1, 2, 3, 5, 7, 11, 13, 17]);

ludic(26) should return [1, 2, 3, 5, 7, 11, 13, 17, 23, 25].

assert.deepEqual(ludic(26), [1, 2, 3, 5, 7, 11, 13, 17, 23, 25]);

--seed--

--seed-contents--

function ludic(n) {

}

--solutions--

function ludic(n) {
  const makeArr = (s, e) => new Array(e + 1 - s).fill(s).map((e, i) => e + i);

  const filterAtInc = (arr, n) => arr.filter((e, i) => (i + 1) % n);

  const makeLudic = (arr, result) => {
    const iter = arr.shift();
    result.push(iter);
    return arr.length ? makeLudic(filterAtInc(arr, iter), result) : result;
  };

  const ludicResult = makeLudic(makeArr(2, n), [1]);

  return ludicResult;
}