1.7 KiB
1.7 KiB
id, title, challengeType
id | title | challengeType |
---|---|---|
56bbb991ad1ed5201cd392d2 | Add New Properties to a JavaScript Object | 1 |
Description
"bark"
property to ourDog
:
ourDog.bark = "bow-wow";
or
ourDog["bark"] = "bow-wow";
Now when we evaluate ourDog.bark
, we'll get his bark, "bow-wow".
Instructions
"bark"
property to myDog
and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
Tests
- text: Add the property <code>"bark"</code> to <code>myDog</code>.
testString: 'assert(myDog.bark !== undefined, ''Add the property <code>"bark"</code> to <code>myDog</code>.'');'
- text: Do not add <code>"bark"</code> to the setup section
testString: 'assert(!/bark[^\n]:/.test(code), ''Do not add <code>"bark"</code> to the setup section'');'
Challenge Seed
// Example
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.bark = "bow-wow";
// Setup
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line.
After Test
console.info('after the test');
Solution
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";