* fix(learn): update instructions edited text - change "returns a random number" to "returns a random whole number" to be more clear on the problem statement. Address review comments : add the keyword "whole" to description, to make it consistent with challenge title and Instructions.
2.6 KiB
2.6 KiB
id, title, challengeType, isHidden, videoUrl, forumTopicId
id | title | challengeType | isHidden | videoUrl | forumTopicId |
---|---|---|---|---|---|
cf1111c1c12feddfaeb2bdef | Generate Random Whole Numbers within a Range | 1 | false | https://scrimba.com/c/cm83yu6 | 18187 |
Description
min
and a maximum number max
.
Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing:
Math.floor(Math.random() * (max - min + 1)) + min
Instructions
randomRange
that takes a range myMin
and myMax
and returns a random whole number that's greater than or equal to myMin
, and is less than or equal to myMax
, inclusive.
Tests
tests:
- text: The lowest random number that can be generated by <code>randomRange</code> should be equal to your minimum number, <code>myMin</code>.
testString: assert(calcMin === 5);
- text: The highest random number that can be generated by <code>randomRange</code> should be equal to your maximum number, <code>myMax</code>.
testString: assert(calcMax === 15);
- text: The random number generated by <code>randomRange</code> should be an integer, not a decimal.
testString: assert(randomRange(0,1) % 1 === 0 );
- text: <code>randomRange</code> should use both <code>myMax</code> and <code>myMin</code>, and return a random number in your range.
testString: assert((function(){if(code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g)){return true;}else{return false;}})());
Challenge Seed
function randomRange(myMin, myMax) {
// Only change code below this line
return 0;
// Only change code above this line
}
After Test
var calcMin = 100;
var calcMax = -100;
for(var i = 0; i < 100; i++) {
var result = randomRange(5,15);
calcMin = Math.min(calcMin, result);
calcMax = Math.max(calcMax, result);
}
(function(){
if(typeof myRandom === 'number') {
return "myRandom = " + myRandom;
} else {
return "myRandom undefined";
}
})()
Solution
function randomRange(myMin, myMax) {
return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
}