* Remove unnecessary comments https://github.com/freeCodeCamp/freeCodeCamp/pull/41612 * Update the hints section
		
			
				
	
	
		
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			91 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| id: 56bbb991ad1ed5201cd392d2
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| title: Add New Properties to a JavaScript Object
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| challengeType: 1
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| videoUrl: 'https://scrimba.com/c/cQe38UD'
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| forumTopicId: 301169
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| dashedName: add-new-properties-to-a-javascript-object
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| ---
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| 
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| # --description--
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| 
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| You can add new properties to existing JavaScript objects the same way you would modify them.
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| 
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| Here's how we would add a `bark` property to `ourDog`:
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| 
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| ```js
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| ourDog.bark = "bow-wow";
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| ```
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| 
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| or
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| 
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| ```js
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| ourDog["bark"] = "bow-wow";
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| ```
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| 
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| Now when we evaluate `ourDog.bark`, we'll get his bark, `bow-wow`.
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| 
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| Example:
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| 
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| ```js
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| var ourDog = {
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|   "name": "Camper",
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|   "legs": 4,
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|   "tails": 1,
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|   "friends": ["everything!"]
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| };
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| 
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| ourDog.bark = "bow-wow";
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| ```
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| 
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| # --instructions--
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| 
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| Add a `bark` property to `myDog` and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
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| 
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| # --hints--
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| 
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| You should add the property `bark` to `myDog`.
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| 
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| ```js
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| assert(myDog.bark !== undefined);
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| ```
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| 
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| You should not add `bark` to the initialization of `myDog`.
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| 
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| ```js
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| assert(!/bark[^\n]:/.test(code));
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| ```
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| 
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| # --seed--
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| 
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| ## --after-user-code--
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| 
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| ```js
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| (function(z){return z;})(myDog);
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| ```
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| 
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| ## --seed-contents--
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| 
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| ```js
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| var myDog = {
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|   "name": "Happy Coder",
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|   "legs": 4,
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|   "tails": 1,
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|   "friends": ["freeCodeCamp Campers"]
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| };
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| 
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| 
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| ```
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| 
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| # --solutions--
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| 
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| ```js
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| var myDog = {
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|   "name": "Happy Coder",
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|   "legs": 4,
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|   "tails": 1,
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|   "friends": ["freeCodeCamp Campers"]
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| };
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| myDog.bark = "Woof Woof";
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| ```
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