2.1 KiB
id, title, challengeType, videoUrl, forumTopicId
id | title | challengeType | videoUrl | forumTopicId |
---|---|---|---|---|
cf1111c1c12feddfaeb1bdef | Generate Random Whole Numbers with JavaScript | 1 | https://scrimba.com/c/cRn6bfr | 18186 |
--description--
It's great that we can generate random decimal numbers, but it's even more useful if we use it to generate random whole numbers.
- Use
Math.random()
to generate a random decimal. - Multiply that random decimal by
20
. - Use another function,
Math.floor()
to round the number down to its nearest whole number.
Remember that Math.random()
can never quite return a 1
and, because we're rounding down, it's impossible to actually get 20
. This technique will give us a whole number between 0
and 19
.
Putting everything together, this is what our code looks like:
Math.floor(Math.random() * 20);
We are calling Math.random()
, multiplying the result by 20, then passing the value to Math.floor()
function to round the value down to the nearest whole number.
--instructions--
Use this technique to generate and return a random whole number between 0
and 9
.
--hints--
The result of randomWholeNum
should be a whole number.
assert(
typeof randomWholeNum() === 'number' &&
(function () {
var r = randomWholeNum();
return Math.floor(r) === r;
})()
);
You should use Math.random
to generate a random number.
assert(code.match(/Math.random/g).length >= 1);
You should have multiplied the result of Math.random
by 10 to make it a number that is between zero and nine.
assert(
code.match(/\s*?Math.random\s*?\(\s*?\)\s*?\*\s*?10[\D]\s*?/g) ||
code.match(/\s*?10\s*?\*\s*?Math.random\s*?\(\s*?\)\s*?/g)
);
You should use Math.floor
to remove the decimal part of the number.
assert(code.match(/Math.floor/g).length >= 1);
--seed--
--after-user-code--
(function(){return randomWholeNum();})();
--seed-contents--
function randomWholeNum() {
// Only change code below this line
return Math.random();
}
--solutions--
function randomWholeNum() {
return Math.floor(Math.random() * 10);
}