2.7 KiB
id, title, challengeType, forumTopicId
id | title | challengeType | forumTopicId |
---|---|---|---|
587d7db1367417b2b2512b87 | Add Methods After Inheritance | 1 | 301315 |
--description--
A constructor function that inherits its prototype
object from a supertype constructor function can still have its own methods in addition to inherited methods.
For example, Bird
is a constructor that inherits its prototype
from Animal
:
function Animal() { }
Animal.prototype.eat = function() {
console.log("nom nom nom");
};
function Bird() { }
Bird.prototype = Object.create(Animal.prototype);
Bird.prototype.constructor = Bird;
In addition to what is inherited from Animal
, you want to add behavior that is unique to Bird
objects. Here, Bird
will get a fly()
function. Functions are added to Bird's
prototype
the same way as any constructor function:
Bird.prototype.fly = function() {
console.log("I'm flying!");
};
Now instances of Bird
will have both eat()
and fly()
methods:
let duck = new Bird();
duck.eat(); // prints "nom nom nom"
duck.fly(); // prints "I'm flying!"
--instructions--
Add all necessary code so the Dog
object inherits from Animal
and the Dog's
prototype
constructor is set to Dog. Then add a bark()
method to the Dog
object so that beagle
can both eat()
and bark()
. The bark()
method should print "Woof!" to the console.
--hints--
Animal
should not respond to the bark()
method.
assert(typeof Animal.prototype.bark == 'undefined');
Dog
should inherit the eat()
method from Animal
.
assert(typeof Dog.prototype.eat == 'function');
Dog
should have the bark()
method as an own
property.
assert(Dog.prototype.hasOwnProperty('bark'));
beagle
should be an instanceof
Animal
.
assert(beagle instanceof Animal);
The constructor for beagle
should be set to Dog
.
assert(beagle.constructor === Dog);
beagle.eat()
should log "nom nom nom"
console.log = function (msg) {
throw msg;
};
assert.throws(() => beagle.eat(), 'nom nom nom');
beagle.bark()
should log "Woof!"
console.log = function (msg) {
throw msg;
};
assert.throws(() => beagle.bark(), 'Woof!');
--seed--
--seed-contents--
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
// Only change code below this line
// Only change code above this line
let beagle = new Dog();
--solutions--
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function () {
console.log('Woof!');
};
let beagle = new Dog();
beagle.eat();
beagle.bark();