Randell Dawson b9c9a95223 chore(learn): Renamed all project-based curriculum project step filenames to use 3-digit format of part-ddd.md (#39463)
* fix: renamed basic html cat photo app steps

* fix: renamed css-variables project steps

* fix: renamed d3-dashboard filenames

* fix: renamed rpg-game filenames

* fix: renamed functional-progamming-spreadsheet filenames

* fix: renamed calorie-counter project filenames
2020-09-16 11:54:12 +05:30

3.3 KiB

id, title, challengeType, isHidden
id title challengeType isHidden
5d5ab57f07f328a948d398d6 Part 10 0 true

Description

In order to update HTML elements on the page, you need to get references to them in your JavaScript code. The code let el = document.querySelector("#el"); gets a reference to an HTML element with an id of el and assigns it to the variable el.

Get a reference to the HTML element with the id of button1 and assign it to a variable with the name button1.

Instructions

Tests

tests:
  - text: See description above for instructions.
    # testString: assert(typeof button1 === "object" && button1.id === 'button1' && button1.innerHTML === 'Go to store'); # More flexible test, but JS needs to be in a separate file
    testString: assert(/let\s+button1\s*\=\s*document.querySelector\(\s*[\'\"\`]\s*\#button1\s*[\'\"\`]\s*\);?/.test(code));

Challenge Seed

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

  
</script>

Before Test

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>RPG - Dragon Repeller</title>
  <style>
    body {
      background-color: darkblue;
    }
    #text {
      background-color: black;
      color: white;
      padding: 10px;
    }
    #game {
      max-width: 500px;
      max-height: 400px;
      background-color: lightgray;
      color: white;
      margin: 0 auto;
      padding: 10px;
    }
    #controls {
      border: 1px black solid;
      padding: 5px;
    }
    #stats {
      border: 1px black solid;
      color: black;
      padding: 5px;
    }
    #monsterStats {
      display: none;
      border: 1px black solid;
      color: white;
      padding: 5px;
      background-color: red;
    }
    .stat {
      padding-right: 10px;
    }
  </style>
</head>
<body>
<div id="game">
  <div id="stats">
    <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
    <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
    <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
  </div>
  <div id="controls">
    <button id="button1">Go to store</button>
    <button id="button2">Go to cave</button>
    <button id="button3">Fight dragon</button>
  </div>
  <div id="monsterStats">
    <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
    <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
  </div>
  <div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
</div>

After Test

</body>
</html>

Solution

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

let button1 = document.querySelector('#button1');
</script>