* chore(learn): audit basic algorithm scripting * chore(learn): audit basic data structures * chore(learn): audit basic javascript * chore(learn): audit debugging * chore(learn): audit es6 * chore(learn): audit functional programming * chore(learn): audit intermidate algorithms * chore(learn): audit js projects * chore(learn): audit object oriented programming * chore(learn): audit regex * fix(learn): remove stray . * fix(learn): string to code * fix(learn): missed some * fix(learn): clarify strings Based on Randy's feedback, clarifies string instances where quotes were removed in favour of back ticks. * fix: apply suggestions - thanks Randy! :) Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: non-suggestion comments * chore(learn): remove comments from codes Removes the comments from the description and instruction code blocks to ensure that all relevant information is translatable. * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: revert crowdin fix * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * chore: change voice * fix: Christopher Nolan * fix: expressions would evaluate * fix: will -> would * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: to work to push * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
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id, title, challengeType, videoUrl, forumTopicId, dashedName
id | title | challengeType | videoUrl | forumTopicId | dashedName |
---|---|---|---|---|---|
56bbb991ad1ed5201cd392d2 | Add New Properties to a JavaScript Object | 1 | https://scrimba.com/c/cQe38UD | 301169 | add-new-properties-to-a-javascript-object |
--description--
You can add new properties to existing JavaScript objects the same way you would modify them.
Here's how we would add a bark
property to ourDog
:
ourDog.bark = "bow-wow";
or
ourDog["bark"] = "bow-wow";
Now when we evaluate ourDog.bark
, we'll get his bark, bow-wow
.
Example:
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.bark = "bow-wow";
--instructions--
Add a bark
property to myDog
and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
--hints--
You should add the property bark
to myDog
.
assert(myDog.bark !== undefined);
You should not add bark
to the setup section.
assert(!/bark[^\n]:/.test(code));
--seed--
--after-user-code--
(function(z){return z;})(myDog);
--seed-contents--
// Setup
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line
--solutions--
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";