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freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/add-new-properties-to-a-javascript-object.md
Nicholas Carrigan (he/him) 7117919d36 chore(learn): audit javascript algorithms and data structures (#41092)
* chore(learn): audit basic algorithm scripting

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* fix: apply suggestions - thanks Randy! :)

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* fix: non-suggestion comments

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* fix: Apply suggestions from code review

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* fix: revert crowdin fix

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md

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* fix: Apply suggestions from code review

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* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md

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* fix: Apply suggestions from code review

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* chore: change voice

* fix: Christopher Nolan

* fix: expressions would evaluate

* fix: will -> would

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

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* fix: to work to push

* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md

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* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>

Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2021-03-02 17:12:12 -07:00

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---
id: 56bbb991ad1ed5201cd392d2
title: Add New Properties to a JavaScript Object
challengeType: 1
videoUrl: 'https://scrimba.com/c/cQe38UD'
forumTopicId: 301169
dashedName: add-new-properties-to-a-javascript-object
---
# --description--
You can add new properties to existing JavaScript objects the same way you would modify them.
Here's how we would add a `bark` property to `ourDog`:
`ourDog.bark = "bow-wow";`
or
`ourDog["bark"] = "bow-wow";`
Now when we evaluate `ourDog.bark`, we'll get his bark, `bow-wow`.
Example:
```js
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
ourDog.bark = "bow-wow";
```
# --instructions--
Add a `bark` property to `myDog` and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
# --hints--
You should add the property `bark` to `myDog`.
```js
assert(myDog.bark !== undefined);
```
You should not add `bark` to the setup section.
```js
assert(!/bark[^\n]:/.test(code));
```
# --seed--
## --after-user-code--
```js
(function(z){return z;})(myDog);
```
## --seed-contents--
```js
// Setup
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line
```
# --solutions--
```js
var myDog = {
"name": "Happy Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";
```