* fix: remove isHidden flag from frontmatter * fix: add isUpcomingChange Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com> * feat: hide blocks not challenges Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com> Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com>
1.7 KiB
1.7 KiB
id, title, challengeType, videoUrl, forumTopicId
| id | title | challengeType | videoUrl | forumTopicId |
|---|---|---|---|---|
| 56533eb9ac21ba0edf2244a8 | Storing Values with the Assignment Operator | 1 | https://scrimba.com/c/cEanysE | 18310 |
Description
=).
myVariable = 5;
This assigns the Number value 5 to myVariable.
If there are any calculations to the right of the = operator, those are performed before the value is assigned to the variable on the left of the operator.
var myVar;
myVar = 5;
First, this code creates a variable named myVar. Then, the code assigns 5 to myVar. Now, if myVar appears again in the code, the program will treat it as if it is 5.
Instructions
7 to variable a.
Tests
tests:
- text: You should not change code above the specified comment.
testString: assert(/var a;/.test(code));
- text: <code>a</code> should have a value of 7.
testString: assert(typeof a === 'number' && a === 7);
Challenge Seed
// Setup
var a;
// Only change code below this line
Before Test
if (typeof a != 'undefined') {
a = undefined;
}
After Test
(function(a){return "a = " + a;})(a);
Solution
var a;
a = 7;