* fix: remove isHidden flag from frontmatter * fix: add isUpcomingChange Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com> * feat: hide blocks not challenges Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com> Co-authored-by: Ahmad Abdolsaheb <ahmad.abdolsaheb@gmail.com>
3.5 KiB
3.5 KiB
id, title, challengeType, forumTopicId
| id | title | challengeType | forumTopicId |
|---|---|---|---|
| 587d7db1367417b2b2512b87 | Add Methods After Inheritance | 1 | 301315 |
Description
prototype object from a supertype constructor function can still have its own methods in addition to inherited methods.
For example, Bird is a constructor that inherits its prototype from Animal:
function Animal() { }
Animal.prototype.eat = function() {
console.log("nom nom nom");
};
function Bird() { }
Bird.prototype = Object.create(Animal.prototype);
Bird.prototype.constructor = Bird;
In addition to what is inherited from Animal, you want to add behavior that is unique to Bird objects. Here, Bird will get a fly() function. Functions are added to Bird's prototype the same way as any constructor function:
Bird.prototype.fly = function() {
console.log("I'm flying!");
};
Now instances of Bird will have both eat() and fly() methods:
let duck = new Bird();
duck.eat(); // prints "nom nom nom"
duck.fly(); // prints "I'm flying!"
Instructions
Dog object inherits from Animal and the Dog's prototype constructor is set to Dog. Then add a bark() method to the Dog object so that beagle can both eat() and bark(). The bark() method should print "Woof!" to the console.
Tests
tests:
- text: <code>Animal</code> should not respond to the <code>bark()</code> method.
testString: assert(typeof Animal.prototype.bark == "undefined");
- text: <code>Dog</code> should inherit the <code>eat()</code> method from <code>Animal</code>.
testString: assert(typeof Dog.prototype.eat == "function");
- text: <code>Dog</code> should have the <code>bark()</code> method as an <code>own</code> property.
testString: assert(Dog.prototype.hasOwnProperty('bark'));
- text: <code>beagle</code> should be an <code>instanceof</code> <code>Animal</code>.
testString: assert(beagle instanceof Animal);
- text: The constructor for <code>beagle</code> should be set to <code>Dog</code>.
testString: assert(beagle.constructor === Dog);
- text: <code>beagle.eat()</code> should log <code>"nom nom nom"</code>
testString: |
console.log = function(msg){throw msg;}
assert.throws(() => beagle.eat(),"nom nom nom");
- text: <code>beagle.bark()</code> should log <code>"Woof!"</code>
testString: |
console.log = function(msg){throw msg;}
assert.throws(() => beagle.bark(),"Woof!");
Challenge Seed
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
// Only change code below this line
// Only change code above this line
let beagle = new Dog();
Solution
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
function Dog() { }
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function () {
console.log('Woof!');
};
let beagle = new Dog();
beagle.eat();
beagle.bark();