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freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/override-inherited-methods.md
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Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
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id, title, challengeType, forumTopicId, dashedName
id title challengeType forumTopicId dashedName
587d7db1367417b2b2512b88 Override Inherited Methods 1 301322 override-inherited-methods

--description--

In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its prototype object:

ChildObject.prototype = Object.create(ParentObject.prototype);

Then the ChildObject received its own methods by chaining them onto its prototype:

ChildObject.prototype.methodName = function() {...};

It's possible to override an inherited method. It's done the same way - by adding a method to ChildObject.prototype using the same method name as the one to override. Here's an example of Bird overriding the eat() method inherited from Animal:

function Animal() { }
Animal.prototype.eat = function() {
  return "nom nom nom";
};
function Bird() { }

Bird.prototype = Object.create(Animal.prototype);

Bird.prototype.eat = function() {
  return "peck peck peck";
};

If you have an instance let duck = new Bird(); and you call duck.eat(), this is how JavaScript looks for the method on ducks prototype chain:

  1. duck => Is eat() defined here? No.
  2. Bird => Is eat() defined here? => Yes. Execute it and stop searching.
  3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level.
  4. Object => JavaScript stopped searching before reaching this level.

--instructions--

Override the fly() method for Penguin so that it returns the string Alas, this is a flightless bird.

--hints--

penguin.fly() should return the string Alas, this is a flightless bird.

assert(penguin.fly() === 'Alas, this is a flightless bird.');

The bird.fly() method should return the string I am flying!

assert(new Bird().fly() === 'I am flying!');

--seed--

--seed-contents--

function Bird() { }

Bird.prototype.fly = function() { return "I am flying!"; };

function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;

// Only change code below this line



// Only change code above this line

let penguin = new Penguin();
console.log(penguin.fly());

--solutions--

function Bird() { }

Bird.prototype.fly = function() { return "I am flying!"; };

function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
Penguin.prototype.fly = () => 'Alas, this is a flightless bird.';
let penguin = new Penguin();
console.log(penguin.fly());