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	title
| title | 
|---|
| Attributes | 
Attributes
Attributes allow the programmer to add metadata to assemblies, types, and members. When applied to a type or member, an attribute will take the form of [Attribute] or [Attribute(args)]. When applied to an assembly, an attribute will take the form of [assembly:Attribute] or [assembly:Attribute(args)].
An attribute is any class that inherits from the parent Attribute type. Conventionally, the name of an attribute in its definition will be SomethingAttribute, rather than just Something. When used, [Something] will still compile:
public class PluginAttribute : Attribute
{
	// Attribute members
}
[Plugin]
public class MyPlugin
{
	// Plugin members
}
As mentioned above, attributes can have constructors like any other class. However, all arguments in an attribute constructor must be compile-time constants.
public static class Variables // For the purposes of demonstration
{
	public static string MyPluginName = "Cool Plugin";
	public const string MyConstPluginName = "Amazing Plugin";
}
public class PluginAttribute : Attribute
{
	public string Name { get; private set; }
	public PluginAttribute(string name)
	{
		Name = name;
	}
}
[Plugin(MyPluginName)] // Won't compile because MyPluginName isn't const
[Plugin(MyConstPluginName)] // OK
[Plugin("My Cool Plugin")] // OK
public class MyPlugin
{
	// Plugin members
}
Accessing a Type's Attributes
The System.Attribute.GetCustomAttributes(Type) method returns an array of all the attributes applied to a type. The programmer can then loop through this array to find the desired attribute using the is keyword.
public void PrintPluginName()
{
	var type = typeof(MyPlugin); // Returns a Type object representing our MyPlugin class
	var attributes = System.Attribute.GetCustomAttributes(type); // Returns an Attribute[]
	foreach (var a in attributes)
	{
		if (a is PluginAttribute plugin)
			Console.WriteLine($"Plugin Name: {plugin.Name}");
	}
}