Randell Dawson b9c9a95223 chore(learn): Renamed all project-based curriculum project step filenames to use 3-digit format of part-ddd.md (#39463)
* fix: renamed basic html cat photo app steps

* fix: renamed css-variables project steps

* fix: renamed d3-dashboard filenames

* fix: renamed rpg-game filenames

* fix: renamed functional-progamming-spreadsheet filenames

* fix: renamed calorie-counter project filenames
2020-09-16 11:54:12 +05:30

4.8 KiB

id, title, challengeType, isHidden
id title challengeType isHidden
5d65f6392012114c7d7c57ed Part 20 0 true

Description

When a player clicks the 'Go to store' button, the buttons and text in the game should change. Remove the code inside the goStore function. Add a new line of code inside the function that updates the text of button1 so that it says "Buy 10 health (10 gold)".

For example, this code updates the text of button to say "Click Me": button.innerText = "Click Me";.

Instructions

Tests

tests:
  - text: See description above for instructions.
    # testString: assert(goStore.toString().match(/button1\.innerText\s*\=\s*[\'\"\`]Buy 10 health \(10 gold\)\.?[\'\"\`]/));
    testString: assert((() => { goStore(); return button1.innerText === "Buy 10 health (10 gold)" })());

Challenge Seed

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function goStore() {
  console.log("Going to store.");
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

</script>

Before Test

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>RPG - Dragon Repeller</title>
  <style>
    body {
      background-color: darkblue;
    }
    #text {
      background-color: black;
      color: white;
      padding: 10px;
    }
    #game {
      max-width: 500px;
      max-height: 400px;
      background-color: lightgray;
      color: white;
      margin: 0 auto;
      padding: 10px;
    }
    #controls {
      border: 1px black solid;
      padding: 5px;
    }
    #stats {
      border: 1px black solid;
      color: black;
      padding: 5px;
    }
    #monsterStats {
      display: none;
      border: 1px black solid;
      color: white;
      padding: 5px;
      background-color: red;
    }
    .stat {
      padding-right: 10px;
    }
  </style>
</head>
<body>
<div id="game">
  <div id="stats">
    <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
    <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
    <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
  </div>
  <div id="controls">
    <button id="button1">Go to store</button>
    <button id="button2">Go to cave</button>
    <button id="button3">Fight dragon</button>
  </div>
  <div id="monsterStats">
    <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
    <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
  </div>
  <div id="text">Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.</div>
</div>

After Test

</body>
</html>

Solution

<script>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}
</script>