120 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| title: Go Structs
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| localeTitle: 去结构
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| ---
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| ## 去结构
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| 
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| 在Go中,结构用于存储数据和相关功能。一个示例可能是表示用户的结构:
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| 
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| ```go
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| type User struct { 
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|     FirstName string 
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|     LastName  string 
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|     Email     string 
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|     Age       int 
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|  } 
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| ```
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| 
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| 在这里,我们可以存储用户的名字,姓氏,电子邮件地址和年龄。该属性的名称后跟我们要存储的数据类型。例如, `FirstName`属性是一个`string`而`Age`属性是一个`int` 。
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| 
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| ### 创建对象
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| 
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| 要初始化一个新对象,我们可以使用Go简写语法来创建和分配变量。我们可以在此时传递数据,也可以在以后设置数据:
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| 
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| ```go
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| func main() { 
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|     // Create a user and set both the first and last name properties 
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|     user1 := User{ 
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|         FirstName: "John", 
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|         LastName: "Wick", 
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|     } 
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|  
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|     // Now we have our user object, we can set the data like this 
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|     user1.Email = "john@wick.com" 
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|     user1.Age = 30 
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|  } 
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| ```
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| 
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| ### 对象方法
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| 
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| Go允许将方法分配给结构。这样可以将相关操作分组到它所影响的数据中。在这个例子中,我们将在`User`结构上编写一个方法来生成`User`的全名:
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| 
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| ```go
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| func (u User) FullName() string { 
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|     return strings.Join([]string{u.FirstName, u.LastName}, " ") 
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|  } 
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| ```
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| 
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| 此方法将连接用户的名字和姓氏,其间有空格。调用方法可能如下所示:
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| 
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| ```go
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|     println(user1.FullName()) 
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| ```
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| 
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| ### 结构标签
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| 
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| Struct标记用于修改编码器处理数据的方式。例如,在编码为JSON时设置键名:
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| 
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| ```go
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| type User struct { 
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|     FirstName string `json:"first_name"` 
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|     LastName  string `json:"last_name"` 
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|     Email     string `json:"email"` 
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|     Age       int    `json:"age"` 
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|  } 
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| ```
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| 
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| ### 导出数据
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| 
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| 结构可以包含导出(公共)和未导出(私有)属性。这是通过导出的大写首字母或未导出的小写首字母来设置的。在此示例中,我们将使电子邮件属性为私有:
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| 
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| ```go
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| type User struct { 
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|     // Exported Data 
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|     FirstName string 
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|     LastName  string 
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|     Age       int 
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|  
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|     // Unexported Data 
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|     email     string 
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|  } 
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| ```
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| 
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| 执行此操作将使以下代码在构建时抛出错误,因为它尝试与未导出的属性进行交互:
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| 
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| ```go
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|     user1.email = "john@wick.com" 
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| ```
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| 
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| 这也适用于方法:
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| 
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| ```go
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| // Exported method. This can be called from anywhere 
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|  func (u User) Email() { 
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|     return u.email 
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|  } 
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|  
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|  // Unexported method. This can only be called by other methods on this struct 
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|  func (u User) updateLoginCount { 
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|     // code to update login count... 
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|  } 
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| ```
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| 
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| ### 通过方法修改属性
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| 
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| 要从其中一个方法中修改对象的数据,该对象必须是指针。示例可能如下所示:
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| 
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| \`\`\`去 // SetEmail设置用户的电子邮件地址 func(u \* User)SetEmail(电子邮件字符串){ u.email =电子邮件 }
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| 
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| //电子邮件访问者 func(u \* User)Email()string { 返回u.email }
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| 
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| func main(){ //创建user1指针 user1 =&User { 名字:“约翰”, 姓氏:“威克”, }
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| ```
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| // Set the user's email address 
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|  user1.SetEmail("john@wick.com") 
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|  
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|  // Access and print the user's email address 
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|  println(user1.Email()) 
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| ```
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| 
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| } |