* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
		
			
				
	
	
		
			101 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
---
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id: cf1111c1c12feddfaeb2bdef
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title: Generate Random Whole Numbers within a Range
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challengeType: 1
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videoUrl: 'https://scrimba.com/c/cm83yu6'
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forumTopicId: 18187
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dashedName: generate-random-whole-numbers-within-a-range
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---
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# --description--
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Instead of generating a random whole number between zero and a given number like we did before, we can generate a random whole number that falls within a range of two specific numbers.
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To do this, we'll define a minimum number `min` and a maximum number `max`.
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Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing:
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`Math.floor(Math.random() * (max - min + 1)) + min`
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# --instructions--
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Create a function called `randomRange` that takes a range `myMin` and `myMax` and returns a random whole number that's greater than or equal to `myMin`, and is less than or equal to `myMax`, inclusive.
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# --hints--
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The lowest random number that can be generated by `randomRange` should be equal to your minimum number, `myMin`.
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```js
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assert(calcMin === 5);
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```
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The highest random number that can be generated by `randomRange` should be equal to your maximum number, `myMax`.
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```js
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assert(calcMax === 15);
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```
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The random number generated by `randomRange` should be an integer, not a decimal.
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```js
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assert(randomRange(0, 1) % 1 === 0);
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```
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`randomRange` should use both `myMax` and `myMin`, and return a random number in your range.
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```js
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assert(
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  (function () {
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    if (
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      code.match(/myMax/g).length > 1 &&
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      code.match(/myMin/g).length > 2 &&
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      code.match(/Math.floor/g) &&
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      code.match(/Math.random/g)
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    ) {
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      return true;
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    } else {
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      return false;
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    }
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  })()
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);
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```
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# --seed--
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## --after-user-code--
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```js
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var calcMin = 100;
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var calcMax = -100;
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for(var i = 0; i < 100; i++) {
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  var result = randomRange(5,15);
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  calcMin = Math.min(calcMin, result);
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  calcMax = Math.max(calcMax, result);
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}
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(function(){
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  if(typeof myRandom === 'number') {
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    return "myRandom = " + myRandom;
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  } else {
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    return "myRandom undefined";
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  }
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})()
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```
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## --seed-contents--
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```js
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function randomRange(myMin, myMax) {
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  // Only change code below this line
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  return 0;
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  // Only change code above this line
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}
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```
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# --solutions--
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```js
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function randomRange(myMin, myMax) {
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  return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
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}
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```
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