1.9 KiB
1.9 KiB
id, title, challengeType, videoUrl, forumTopicId
id | title | challengeType | videoUrl | forumTopicId |
---|---|---|---|---|
56bbb991ad1ed5201cd392d1 | Updating Object Properties | 1 | https://scrimba.com/c/c9yEJT4 | 18336 |
Description
ourDog
:
var ourDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
Since he's a particularly happy dog, let's change his name to "Happy Camper". Here's how we update his object's name property:
ourDog.name = "Happy Camper";
or
ourDog["name"] = "Happy Camper";
Now when we evaluate ourDog.name
, instead of getting "Camper", we'll get his new name, "Happy Camper".
Instructions
myDog
object's name property. Let's change her name from "Coder" to "Happy Coder". You can use either dot or bracket notation.
Tests
tests:
- text: You should update <code>myDog</code>'s <code>"name"</code> property to equal "Happy Coder".
testString: assert(/happy coder/gi.test(myDog.name));
- text: You should not edit the <code>myDog</code> definition.
testString: 'assert(/"name": "Coder"/.test(code));'
Challenge Seed
// Setup
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
// Only change code below this line
After Test
(function(z){return z;})(myDog);
Solution
var myDog = {
"name": "Coder",
"legs": 4,
"tails": 1,
"friends": ["freeCodeCamp Campers"]
};
myDog.name = "Happy Coder";