* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
		
			
				
	
	
	
		
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	id, title, challengeType, forumTopicId, dashedName
| id | title | challengeType | forumTopicId | dashedName | 
|---|---|---|---|---|
| 587d7b8b367417b2b2512b53 | Use class Syntax to Define a Constructor Function | 1 | 301212 | use-class-syntax-to-define-a-constructor-function | 
--description--
ES6 provides a new syntax to create objects, using the class keyword.
It should be noted that the class syntax is just syntax, and not a full-fledged class-based implementation of an object-oriented paradigm, unlike in languages such as Java, Python, Ruby, etc.
In ES5, we usually define a constructor function and use the new keyword to instantiate an object.
var SpaceShuttle = function(targetPlanet){
  this.targetPlanet = targetPlanet;
}
var zeus = new SpaceShuttle('Jupiter');
The class syntax simply replaces the constructor function creation:
class SpaceShuttle {
  constructor(targetPlanet) {
    this.targetPlanet = targetPlanet;
  }
}
const zeus = new SpaceShuttle('Jupiter');
It should be noted that the class keyword declares a new function, to which a constructor is added. This constructor is invoked when new is called to create a new object.
Notes:
- UpperCamelCase should be used by convention for ES6 class names, as in SpaceShuttleused above.
- The constructor method is a special method for creating and initializing an object created with a class. You will learn more about it in the Object Oriented Programming section of the JavaScript Algorithms And Data Structures Certification.
--instructions--
Use the class keyword and write a constructor to create the Vegetable class.
The Vegetable class allows you to create a vegetable object with a property name that gets passed to the constructor.
--hints--
Vegetable should be a class with a defined constructor method.
assert(
  typeof Vegetable === 'function' && typeof Vegetable.constructor === 'function'
);
class keyword should be used.
assert(code.match(/class/g));
Vegetable should be able to be instantiated.
assert(() => {
  const a = new Vegetable('apple');
  return typeof a === 'object';
});
carrot.name should return carrot.
assert(carrot.name == 'carrot');
--seed--
--seed-contents--
// Only change code below this line
// Only change code above this line
const carrot = new Vegetable('carrot');
console.log(carrot.name); // Should display 'carrot'
--solutions--
class Vegetable {
  constructor(name) {
    this.name = name;
  }
}
const carrot = new Vegetable('carrot');