* fix(curriculum): tests quotes * fix(curriculum): fill seed-teardown * fix(curriculum): fix tests and remove unneeded seed-teardown
		
			
				
	
	
		
			93 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
 | |
| id: 56bbb991ad1ed5201cd392d2
 | |
| title: Add New Properties to a JavaScript Object
 | |
| challengeType: 1
 | |
| ---
 | |
| 
 | |
| ## Description
 | |
| <section id='description'>
 | |
| You can add new properties to existing JavaScript objects the same way you would modify them.
 | |
| Here's how we would add a <code>"bark"</code> property to <code>ourDog</code>:
 | |
| <code>ourDog.bark = "bow-wow";</code>
 | |
| or
 | |
| <code>ourDog["bark"] = "bow-wow";</code>
 | |
| Now when we evaluate <code>ourDog.bark</code>, we'll get his bark, "bow-wow".
 | |
| </section>
 | |
| 
 | |
| ## Instructions
 | |
| <section id='instructions'>
 | |
| Add a <code>"bark"</code> property to <code>myDog</code> and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
 | |
| </section>
 | |
| 
 | |
| ## Tests
 | |
| <section id='tests'>
 | |
| 
 | |
| ```yml
 | |
| tests:
 | |
|   - text: Add the property <code>"bark"</code> to <code>myDog</code>.
 | |
|     testString: assert(myDog.bark !== undefined, 'Add the property <code>"bark"</code> to <code>myDog</code>.');
 | |
|   - text: Do not add <code>"bark"</code> to the setup section
 | |
|     testString: assert(!/bark[^\n]:/.test(code), 'Do not add <code>"bark"</code> to the setup section');
 | |
| 
 | |
| ```
 | |
| 
 | |
| </section>
 | |
| 
 | |
| ## Challenge Seed
 | |
| <section id='challengeSeed'>
 | |
| 
 | |
| <div id='js-seed'>
 | |
| 
 | |
| ```js
 | |
| // Example
 | |
| var ourDog = {
 | |
|   "name": "Camper",
 | |
|   "legs": 4,
 | |
|   "tails": 1,
 | |
|   "friends": ["everything!"]
 | |
| };
 | |
| 
 | |
| ourDog.bark = "bow-wow";
 | |
| 
 | |
| // Setup
 | |
| var myDog = {
 | |
|   "name": "Happy Coder",
 | |
|   "legs": 4,
 | |
|   "tails": 1,
 | |
|   "friends": ["freeCodeCamp Campers"]
 | |
| };
 | |
| 
 | |
| // Only change code below this line.
 | |
| 
 | |
| ```
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| ### After Test
 | |
| <div id='js-teardown'>
 | |
| 
 | |
| ```js
 | |
| (function(z){return z;})(myDog);
 | |
| ```
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </section>
 | |
| 
 | |
| ## Solution
 | |
| <section id='solution'>
 | |
| 
 | |
| 
 | |
| ```js
 | |
| var myDog = {
 | |
|   "name": "Happy Coder",
 | |
|   "legs": 4,
 | |
|   "tails": 1,
 | |
|   "friends": ["freeCodeCamp Campers"]
 | |
| };
 | |
| myDog.bark = "Woof Woof";
 | |
| ```
 | |
| 
 | |
| </section>
 |