103 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| id: cf1111c1c12feddfaeb2bdef
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| title: Generate Random Whole Numbers within a Range
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| challengeType: 1
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| videoUrl: 'https://scrimba.com/c/cm83yu6'
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| forumTopicId: 18187
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| dashedName: generate-random-whole-numbers-within-a-range
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| ---
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| 
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| # --description--
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| 
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| Instead of generating a random whole number between zero and a given number like we did before, we can generate a random whole number that falls within a range of two specific numbers.
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| 
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| To do this, we'll define a minimum number `min` and a maximum number `max`.
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| 
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| Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing:
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| 
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| ```js
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| Math.floor(Math.random() * (max - min + 1)) + min
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| ```
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| 
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| # --instructions--
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| 
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| Create a function called `randomRange` that takes a range `myMin` and `myMax` and returns a random whole number that's greater than or equal to `myMin`, and is less than or equal to `myMax`, inclusive.
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| 
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| # --hints--
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| 
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| The lowest random number that can be generated by `randomRange` should be equal to your minimum number, `myMin`.
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| 
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| ```js
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| assert(calcMin === 5);
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| ```
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| 
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| The highest random number that can be generated by `randomRange` should be equal to your maximum number, `myMax`.
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| 
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| ```js
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| assert(calcMax === 15);
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| ```
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| 
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| The random number generated by `randomRange` should be an integer, not a decimal.
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| 
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| ```js
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| assert(randomRange(0, 1) % 1 === 0);
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| ```
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| 
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| `randomRange` should use both `myMax` and `myMin`, and return a random number in your range.
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| 
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| ```js
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| assert(
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|   (function () {
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|     if (
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|       code.match(/myMax/g).length > 1 &&
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|       code.match(/myMin/g).length > 2 &&
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|       code.match(/Math.floor/g) &&
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|       code.match(/Math.random/g)
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|     ) {
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|       return true;
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|     } else {
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|       return false;
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|     }
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|   })()
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| );
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| ```
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| 
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| # --seed--
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| 
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| ## --after-user-code--
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| 
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| ```js
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| var calcMin = 100;
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| var calcMax = -100;
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| for(var i = 0; i < 100; i++) {
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|   var result = randomRange(5,15);
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|   calcMin = Math.min(calcMin, result);
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|   calcMax = Math.max(calcMax, result);
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| }
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| (function(){
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|   if(typeof myRandom === 'number') {
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|     return "myRandom = " + myRandom;
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|   } else {
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|     return "myRandom undefined";
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|   }
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| })()
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| ```
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| 
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| ## --seed-contents--
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| 
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| ```js
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| function randomRange(myMin, myMax) {
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|   // Only change code below this line
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|   return 0;
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|   // Only change code above this line
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| }
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| ```
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| 
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| # --solutions--
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| 
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| ```js
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| function randomRange(myMin, myMax) {
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|   return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
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| }
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| ```
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