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title
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| Structural patterns | 
Structural patterns
Structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities and are responsible for building simple and efficient class hierarchies between different classes.
Examples of Structural Patterns include:
- Adapter pattern: 'adapts' one interface for a class into one that a client expects.
 - Adapter pipeline: Use multiple adapters for debugging purposes.
 - Retrofit Interface Pattern: An adapter used as a new interface for multiple classes at the same time.
 - Aggregate pattern: a version of the Composite pattern with methods for aggregation of children.
 - Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently.
 - Tombstone: An intermediate "lookup" object contains the real location of an object.
 - Composite pattern: a tree structure of objects where every object has the same interface.
 - Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes.
 - Extensibility pattern: a.k.a. Framework - hide complex code behind a simple interface.
 - Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks.
 - Flyweight pattern: a large quantity of objects share a common properties object to save space.
 - Marker pattern: an empty interface to associate metadata with a class.
 - Pipes and filters: a chain of processes where the output of each process is the input of the next.
 - Opaque pointer: a pointer to an undeclared or private type, to hide implementation details.
 - Proxy pattern: a class functioning as an interface to another thing.