* chore(learn): audit basic algorithm scripting * chore(learn): audit basic data structures * chore(learn): audit basic javascript * chore(learn): audit debugging * chore(learn): audit es6 * chore(learn): audit functional programming * chore(learn): audit intermidate algorithms * chore(learn): audit js projects * chore(learn): audit object oriented programming * chore(learn): audit regex * fix(learn): remove stray . * fix(learn): string to code * fix(learn): missed some * fix(learn): clarify strings Based on Randy's feedback, clarifies string instances where quotes were removed in favour of back ticks. * fix: apply suggestions - thanks Randy! :) Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: non-suggestion comments * chore(learn): remove comments from codes Removes the comments from the description and instruction code blocks to ensure that all relevant information is translatable. * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: revert crowdin fix * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-algorithm-scripting/mutations.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/es6/use-destructuring-assignment-to-assign-variables-from-arrays.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * fix: Apply suggestions from code review Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * chore: change voice * fix: Christopher Nolan * fix: expressions would evaluate * fix: will -> would * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> * fix: to work to push * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-with-javascript-for-loops.md Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com> Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com> Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
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id, title, challengeType, videoUrl, forumTopicId, dashedName
| id | title | challengeType | videoUrl | forumTopicId | dashedName |
|---|---|---|---|---|---|
| 56bbb991ad1ed5201cd392d0 | Build JavaScript Objects | 1 | https://scrimba.com/c/cWGkbtd | 16769 | build-javascript-objects |
--description--
You may have heard the term object before.
Objects are similar to arrays, except that instead of using indexes to access and modify their data, you access the data in objects through what are called properties.
Objects are useful for storing data in a structured way, and can represent real world objects, like a cat.
Here's a sample cat object:
var cat = {
"name": "Whiskers",
"legs": 4,
"tails": 1,
"enemies": ["Water", "Dogs"]
};
In this example, all the properties are stored as strings, such as - name, legs, and tails. However, you can also use numbers as properties. You can even omit the quotes for single-word string properties, as follows:
var anotherObject = {
make: "Ford",
5: "five",
"model": "focus"
};
However, if your object has any non-string properties, JavaScript will automatically typecast them as strings.
--instructions--
Make an object that represents a dog called myDog which contains the properties name (a string), legs, tails and friends.
You can set these object properties to whatever values you want, as long as name is a string, legs and tails are numbers, and friends is an array.
--hints--
myDog should contain the property name and it should be a string.
assert(
(function (z) {
if (
z.hasOwnProperty('name') &&
z.name !== undefined &&
typeof z.name === 'string'
) {
return true;
} else {
return false;
}
})(myDog)
);
myDog should contain the property legs and it should be a number.
assert(
(function (z) {
if (
z.hasOwnProperty('legs') &&
z.legs !== undefined &&
typeof z.legs === 'number'
) {
return true;
} else {
return false;
}
})(myDog)
);
myDog should contain the property tails and it should be a number.
assert(
(function (z) {
if (
z.hasOwnProperty('tails') &&
z.tails !== undefined &&
typeof z.tails === 'number'
) {
return true;
} else {
return false;
}
})(myDog)
);
myDog should contain the property friends and it should be an array.
assert(
(function (z) {
if (
z.hasOwnProperty('friends') &&
z.friends !== undefined &&
Array.isArray(z.friends)
) {
return true;
} else {
return false;
}
})(myDog)
);
myDog should only contain all the given properties.
assert(
(function (z) {
return Object.keys(z).length === 4;
})(myDog)
);
--seed--
--after-user-code--
(function(z){return z;})(myDog);
--seed-contents--
var myDog = {
// Only change code below this line
// Only change code above this line
};
--solutions--
var myDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};