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freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/build-javascript-objects.md
Nicholas Carrigan (he/him) 7117919d36 chore(learn): audit javascript algorithms and data structures (#41092)
* chore(learn): audit basic algorithm scripting

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* fix: apply suggestions - thanks Randy! :)

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* fix: revert crowdin fix

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* chore: change voice

* fix: Christopher Nolan

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* fix: will -> would

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* fix: to work to push

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* Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/add-methods-after-inheritance.md

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Co-authored-by: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Co-authored-by: Shaun Hamilton <51722130+ShaunSHamilton@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
2021-03-02 17:12:12 -07:00

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---
id: 56bbb991ad1ed5201cd392d0
title: Build JavaScript Objects
challengeType: 1
videoUrl: 'https://scrimba.com/c/cWGkbtd'
forumTopicId: 16769
dashedName: build-javascript-objects
---
# --description--
You may have heard the term `object` before.
Objects are similar to `arrays`, except that instead of using indexes to access and modify their data, you access the data in objects through what are called `properties`.
Objects are useful for storing data in a structured way, and can represent real world objects, like a cat.
Here's a sample cat object:
```js
var cat = {
"name": "Whiskers",
"legs": 4,
"tails": 1,
"enemies": ["Water", "Dogs"]
};
```
In this example, all the properties are stored as strings, such as - `name`, `legs`, and `tails`. However, you can also use numbers as properties. You can even omit the quotes for single-word string properties, as follows:
```js
var anotherObject = {
make: "Ford",
5: "five",
"model": "focus"
};
```
However, if your object has any non-string properties, JavaScript will automatically typecast them as strings.
# --instructions--
Make an object that represents a dog called `myDog` which contains the properties `name` (a string), `legs`, `tails` and `friends`.
You can set these object properties to whatever values you want, as long as `name` is a string, `legs` and `tails` are numbers, and `friends` is an array.
# --hints--
`myDog` should contain the property `name` and it should be a `string`.
```js
assert(
(function (z) {
if (
z.hasOwnProperty('name') &&
z.name !== undefined &&
typeof z.name === 'string'
) {
return true;
} else {
return false;
}
})(myDog)
);
```
`myDog` should contain the property `legs` and it should be a `number`.
```js
assert(
(function (z) {
if (
z.hasOwnProperty('legs') &&
z.legs !== undefined &&
typeof z.legs === 'number'
) {
return true;
} else {
return false;
}
})(myDog)
);
```
`myDog` should contain the property `tails` and it should be a `number`.
```js
assert(
(function (z) {
if (
z.hasOwnProperty('tails') &&
z.tails !== undefined &&
typeof z.tails === 'number'
) {
return true;
} else {
return false;
}
})(myDog)
);
```
`myDog` should contain the property `friends` and it should be an `array`.
```js
assert(
(function (z) {
if (
z.hasOwnProperty('friends') &&
z.friends !== undefined &&
Array.isArray(z.friends)
) {
return true;
} else {
return false;
}
})(myDog)
);
```
`myDog` should only contain all the given properties.
```js
assert(
(function (z) {
return Object.keys(z).length === 4;
})(myDog)
);
```
# --seed--
## --after-user-code--
```js
(function(z){return z;})(myDog);
```
## --seed-contents--
```js
var myDog = {
// Only change code below this line
// Only change code above this line
};
```
# --solutions--
```js
var myDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};
```