* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
		
			
				
	
	
		
			42 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| id: bd7153d8c242eddfaeb5bd13
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| title: Build a Roguelike Dungeon Crawler Game
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| challengeType: 3
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| forumTopicId: 302355
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| dashedName: build-a-roguelike-dungeon-crawler-game
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| ---
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| 
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| # --description--
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| 
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| **Objective:** Build a [CodePen.io](https://codepen.io) app that is functionally similar to this: <https://codepen.io/freeCodeCamp/full/apLXEJ/>.
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| 
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| Fulfill the below [user stories](https://en.wikipedia.org/wiki/User_story). Use whichever libraries or APIs you need. Give it your own personal style.
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| 
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| **User Story:** I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.
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| 
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| **User Story:** All the items and enemies on the map are arranged at random.
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| 
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| **User Story:** I can move throughout a map, discovering items.
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| 
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| **User Story:** I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.
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| 
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| **User Story:** Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.
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| 
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| **User Story:** When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.
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| 
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| **User Story:** When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.
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| 
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| **User Story:** When I find and beat the boss, I win.
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| 
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| **User Story:** The game should be challenging, but theoretically winnable.
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| 
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| When you are finished, include a link to your project on CodePen and click the "I've completed this challenge" button.
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| 
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| You can get feedback on your project by sharing it on the [freeCodeCamp forum](https://forum.freecodecamp.org/c/project-feedback/409).
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| 
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| # --solutions--
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| 
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| ```js
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| // solution required
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| ```
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