Oliver Eyton-Williams ee1e8abd87
feat(curriculum): restore seed + solution to Chinese (#40683)
* feat(tools): add seed/solution restore script

* chore(curriculum): remove empty sections' markers

* chore(curriculum): add seed + solution to Chinese

* chore: remove old formatter

* fix: update getChallenges

parse translated challenges separately, without reference to the source

* chore(curriculum): add dashedName to English

* chore(curriculum): add dashedName to Chinese

* refactor: remove unused challenge property 'name'

* fix: relax dashedName requirement

* fix: stray tag

Remove stray `pre` tag from challenge file.

Signed-off-by: nhcarrigan <nhcarrigan@gmail.com>

Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
2021-01-12 19:31:00 -07:00

1.2 KiB

id, title, challengeType, videoUrl, forumTopicId, dashedName
id title challengeType videoUrl forumTopicId dashedName
56bbb991ad1ed5201cd392d2 给对象添加新属性 1 https://scrimba.com/c/cQe38UD 301169 add-new-properties-to-a-javascript-object

--description--

你也可以像更改属性一样给对象添加属性。

看看我们是如何给ourDog添加"bark"属性:

ourDog.bark = "bow-wow";

或者

ourDog["bark"] = "bow-wow";

现在当我们访问ourDog.bark时会得到 ourDog 的 bark 值 "bow-wow".

--instructions--

myDog添加一个"bark"属性,设置它的值为狗的声音,例如:"woof"。你可以使用点或中括号操作符。

--hints--

myDog添加"bark"属性。

assert(myDog.bark !== undefined);

不能在初始化 myDog 的时候添加"bark"属性。

assert(!/bark[^\n]:/.test(code));

--seed--

--after-user-code--

(function(z){return z;})(myDog);

--seed-contents--

// Setup
var myDog = {
  "name": "Happy Coder",
  "legs": 4,
  "tails": 1,
  "friends": ["freeCodeCamp Campers"]
};

// Only change code below this line

--solutions--

var myDog = {
  "name": "Happy Coder",
  "legs": 4,
  "tails": 1,
  "friends": ["freeCodeCamp Campers"]
};
myDog.bark = "Woof Woof";