* feat(tools): add seed/solution restore script * chore(curriculum): remove empty sections' markers * chore(curriculum): add seed + solution to Chinese * chore: remove old formatter * fix: update getChallenges parse translated challenges separately, without reference to the source * chore(curriculum): add dashedName to English * chore(curriculum): add dashedName to Chinese * refactor: remove unused challenge property 'name' * fix: relax dashedName requirement * fix: stray tag Remove stray `pre` tag from challenge file. Signed-off-by: nhcarrigan <nhcarrigan@gmail.com> Co-authored-by: nhcarrigan <nhcarrigan@gmail.com>
		
			
				
	
	
		
			118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
 | |
| id: 56533eb9ac21ba0edf2244c9
 | |
| title: Accessing Object Properties with Variables
 | |
| challengeType: 1
 | |
| videoUrl: 'https://scrimba.com/c/cnQyKur'
 | |
| forumTopicId: 16165
 | |
| dashedName: accessing-object-properties-with-variables
 | |
| ---
 | |
| 
 | |
| # --description--
 | |
| 
 | |
| Another use of bracket notation on objects is to access a property which is stored as the value of a variable. This can be very useful for iterating through an object's properties or when accessing a lookup table.
 | |
| 
 | |
| Here is an example of using a variable to access a property:
 | |
| 
 | |
| ```js
 | |
| var dogs = {
 | |
|   Fido: "Mutt",  Hunter: "Doberman",  Snoopie: "Beagle"
 | |
| };
 | |
| var myDog = "Hunter";
 | |
| var myBreed = dogs[myDog];
 | |
| console.log(myBreed); // "Doberman"
 | |
| ```
 | |
| 
 | |
| Another way you can use this concept is when the property's name is collected dynamically during the program execution, as follows:
 | |
| 
 | |
| ```js
 | |
| var someObj = {
 | |
|   propName: "John"
 | |
| };
 | |
| function propPrefix(str) {
 | |
|   var s = "prop";
 | |
|   return s + str;
 | |
| }
 | |
| var someProp = propPrefix("Name"); // someProp now holds the value 'propName'
 | |
| console.log(someObj[someProp]); // "John"
 | |
| ```
 | |
| 
 | |
| Note that we do *not* use quotes around the variable name when using it to access the property because we are using the *value* of the variable, not the *name*.
 | |
| 
 | |
| # --instructions--
 | |
| 
 | |
| Set the `playerNumber` variable to `16`. Then, use the variable to look up the player's name and assign it to `player`.
 | |
| 
 | |
| # --hints--
 | |
| 
 | |
| `playerNumber` should be a number
 | |
| 
 | |
| ```js
 | |
| assert(typeof playerNumber === 'number');
 | |
| ```
 | |
| 
 | |
| The variable `player` should be a string
 | |
| 
 | |
| ```js
 | |
| assert(typeof player === 'string');
 | |
| ```
 | |
| 
 | |
| The value of `player` should be "Montana"
 | |
| 
 | |
| ```js
 | |
| assert(player === 'Montana');
 | |
| ```
 | |
| 
 | |
| You should use bracket notation to access `testObj`
 | |
| 
 | |
| ```js
 | |
| assert(/testObj\s*?\[.*?\]/.test(code));
 | |
| ```
 | |
| 
 | |
| You should not assign the value `Montana` to the variable `player` directly.
 | |
| 
 | |
| ```js
 | |
| assert(!code.match(/player\s*=\s*"|\'\s*Montana\s*"|\'\s*;/gi));
 | |
| ```
 | |
| 
 | |
| You should be using the variable `playerNumber` in your bracket notation
 | |
| 
 | |
| ```js
 | |
| assert(/testObj\s*?\[\s*playerNumber\s*\]/.test(code));
 | |
| ```
 | |
| 
 | |
| # --seed--
 | |
| 
 | |
| ## --after-user-code--
 | |
| 
 | |
| ```js
 | |
| if(typeof player !== "undefined"){(function(v){return v;})(player);}
 | |
| ```
 | |
| 
 | |
| ## --seed-contents--
 | |
| 
 | |
| ```js
 | |
| // Setup
 | |
| var testObj = {
 | |
|   12: "Namath",
 | |
|   16: "Montana",
 | |
|   19: "Unitas"
 | |
| };
 | |
| 
 | |
| // Only change code below this line
 | |
| 
 | |
| var playerNumber;       // Change this line
 | |
| var player = testObj;   // Change this line
 | |
| ```
 | |
| 
 | |
| # --solutions--
 | |
| 
 | |
| ```js
 | |
| var testObj = {
 | |
|   12: "Namath",
 | |
|   16: "Montana",
 | |
|   19: "Unitas"
 | |
| };
 | |
| var playerNumber = 16;
 | |
| var player = testObj[playerNumber];
 | |
| ```
 |