91 lines
2.6 KiB
Markdown
91 lines
2.6 KiB
Markdown
---
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id: cf1111c1c12feddfaeb2bdef
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title: Generate Random Whole Numbers within a Range
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challengeType: 1
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videoUrl: 'https://scrimba.com/c/cm83yu6'
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forumTopicId: 18187
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---
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## Description
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<section id='description'>
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Instead of generating a random whole number between zero and a given number like we did before, we can generate a random whole number that falls within a range of two specific numbers.
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To do this, we'll define a minimum number <code>min</code> and a maximum number <code>max</code>.
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Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing:
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<code>Math.floor(Math.random() * (max - min + 1)) + min</code>
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</section>
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## Instructions
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<section id='instructions'>
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Create a function called <code>randomRange</code> that takes a range <code>myMin</code> and <code>myMax</code> and returns a random whole number that's greater than or equal to <code>myMin</code>, and is less than or equal to <code>myMax</code>, inclusive.
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</section>
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## Tests
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<section id='tests'>
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```yml
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tests:
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- text: The lowest random number that can be generated by <code>randomRange</code> should be equal to your minimum number, <code>myMin</code>.
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testString: assert(calcMin === 5);
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- text: The highest random number that can be generated by <code>randomRange</code> should be equal to your maximum number, <code>myMax</code>.
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testString: assert(calcMax === 15);
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- text: The random number generated by <code>randomRange</code> should be an integer, not a decimal.
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testString: assert(randomRange(0,1) % 1 === 0 );
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- text: <code>randomRange</code> should use both <code>myMax</code> and <code>myMin</code>, and return a random number in your range.
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testString: assert((function(){if(code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g)){return true;}else{return false;}})());
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```
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</section>
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## Challenge Seed
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<section id='challengeSeed'>
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<div id='js-seed'>
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```js
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function randomRange(myMin, myMax) {
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// Only change code below this line
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return 0;
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// Only change code above this line
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}
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```
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</div>
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### After Test
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<div id='js-teardown'>
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```js
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var calcMin = 100;
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var calcMax = -100;
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for(var i = 0; i < 100; i++) {
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var result = randomRange(5,15);
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calcMin = Math.min(calcMin, result);
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calcMax = Math.max(calcMax, result);
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}
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(function(){
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if(typeof myRandom === 'number') {
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return "myRandom = " + myRandom;
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} else {
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return "myRandom undefined";
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}
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})()
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```
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</div>
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</section>
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## Solution
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<section id='solution'>
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```js
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function randomRange(myMin, myMax) {
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return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin;
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}
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```
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</section>
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