* Added hello world example to OpenGL guide * Fixed command * Fixed command * Added command for building * Update index.md
		
			
				
	
	
	
		
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			1.5 KiB
		
	
	
	
	
	
	
	
title
| title | 
|---|
| Hello World | 
Hello World
This is a Hello World application of OpenGL
 #include <GLFW/glfw3.h>
GLFWwindow* window = NULL;
int main(void)
{
    // Initialize GLFW
    if (!glfwInit())
        return -1;
    // Create window with dimensions 640 x 480
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }
    // Make the window to the current OpenGL context
    glfwMakeContextCurrent(window);
    // Loop until the window gets closed
    while (!glfwWindowShouldClose(window))
    {
        // Clear Screen with default color black
        glClear(GL_COLOR_BUFFER_BIT);
        // Render triangle
        glBegin(GL_TRIANGLES);
        // Left Down
        glColor3f(1.0f,0.0,0.0f);
        glVertex2f(-0.5f,-0.5f);
        // Right Down
        glColor3f(0.0f,1.0,0.0f);        
        glVertex2f( 0.5f,-0.5f);
        // Mid Up
        glColor3f(0.0f,0.0f,1.0f);        
        glVertex2f( 0.0f, 0.5f);
        glEnd();
        // Swap Buffers to render the new frame to the window
        glfwSwapBuffers(window);
        // Poll events to get the window close event
        glfwPollEvents();
    }
    // Terminate GLFW
    glfwTerminate();
    return 0;
}
This code renders a triangle to a black window. To build this example you need the library GLFW. 
sudo apt-get install libglfw3-dev
To build it just run 
gcc -o hello_world source.c -lglfw -lGL