* feat: split JS challenge into two * fix/change-to-not-use-untaught-assignments Co-authored-by: moT01 <20648924+moT01@users.noreply.github.com>
1.7 KiB
1.7 KiB
id, title, challengeType, isHidden, videoUrl, forumTopicId
id | title | challengeType | isHidden | videoUrl | forumTopicId |
---|---|---|---|---|---|
56533eb9ac21ba0edf2244a8 | Storing Values with the Assignment Operator | 1 | false | https://scrimba.com/c/cEanysE | 18310 |
Description
=
).
myVariable = 5;
This assigns the Number
value 5
to myVariable
.
If there are any calculations to the right of the =
operator, those are performed before the value is assigned to the variable on the left of the operator.
var myVar;
myVar = 5;
First, this code creates a variable named myVar
. Then, the code assigns 5
to myVar
. Now, if myVar
appears again in the code, the program will treat it as if it is 5
.
Instructions
7
to variable a
.
Tests
tests:
- text: You should not change code above the specified comment.
testString: assert(/var a;/.test(code));
- text: <code>a</code> should have a value of 7.
testString: assert(typeof a === 'number' && a === 7);
Challenge Seed
// Setup
var a;
// Only change code below this line
Before Test
if (typeof a != 'undefined') {
a = undefined;
}
After Test
(function(a){return "a = " + a;})(a);
Solution
var a;
a = 7;