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											2018-07-17 07:08:34 +02:00
										 |  |  | // Copyright 2018 The go-ethereum Authors | 
					
						
							|  |  |  | // This file is part of the go-ethereum library. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The go-ethereum library is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | // it under the terms of the GNU Lesser General Public License as published by | 
					
						
							|  |  |  | // the Free Software Foundation, either version 3 of the License, or | 
					
						
							|  |  |  | // (at your option) any later version. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The go-ethereum library is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
					
						
							|  |  |  | // GNU Lesser General Public License for more details. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // You should have received a copy of the GNU Lesser General Public License | 
					
						
							|  |  |  | // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | package simulation | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"github.com/ethereum/go-ethereum/p2p/discover" | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // BucketKey is the type that should be used for keys in simulation buckets. | 
					
						
							|  |  |  | type BucketKey string | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // NodeItem returns an item set in ServiceFunc function for a particualar node. | 
					
						
							|  |  |  | func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) { | 
					
						
							|  |  |  | 	s.mu.Lock() | 
					
						
							|  |  |  | 	defer s.mu.Unlock() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if _, ok := s.buckets[id]; !ok { | 
					
						
							|  |  |  | 		return nil, false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return s.buckets[id].Load(key) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // SetNodeItem sets a new item associated with the node with provided NodeID. | 
					
						
							|  |  |  | // Buckets should be used to avoid managing separate simulation global state. | 
					
						
							|  |  |  | func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) { | 
					
						
							|  |  |  | 	s.mu.Lock() | 
					
						
							|  |  |  | 	defer s.mu.Unlock() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	s.buckets[id].Store(key, value) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // NodesItems returns a map of items from all nodes that are all set under the | 
					
						
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											2018-07-17 07:08:34 +02:00
										 |  |  | // same BucketKey. | 
					
						
							|  |  |  | func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) { | 
					
						
							|  |  |  | 	s.mu.RLock() | 
					
						
							|  |  |  | 	defer s.mu.RUnlock() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ids := s.NodeIDs() | 
					
						
							|  |  |  | 	values = make(map[discover.NodeID]interface{}, len(ids)) | 
					
						
							|  |  |  | 	for _, id := range ids { | 
					
						
							|  |  |  | 		if _, ok := s.buckets[id]; !ok { | 
					
						
							|  |  |  | 			continue | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if v, ok := s.buckets[id].Load(key); ok { | 
					
						
							|  |  |  | 			values[id] = v | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return values | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // UpNodesItems returns a map of items with the same BucketKey from all nodes that are up. | 
					
						
							|  |  |  | func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) { | 
					
						
							|  |  |  | 	s.mu.RLock() | 
					
						
							|  |  |  | 	defer s.mu.RUnlock() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ids := s.UpNodeIDs() | 
					
						
							|  |  |  | 	values = make(map[discover.NodeID]interface{}) | 
					
						
							|  |  |  | 	for _, id := range ids { | 
					
						
							|  |  |  | 		if _, ok := s.buckets[id]; !ok { | 
					
						
							|  |  |  | 			continue | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if v, ok := s.buckets[id].Load(key); ok { | 
					
						
							|  |  |  | 			values[id] = v | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return values | 
					
						
							|  |  |  | } |